Samuel Keiffer
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827b91d691
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Bow charged shot attack
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2020-07-26 03:06:53 +00:00 |
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Samuel Keiffer
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fe47a14ba5
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Spin attack for axe
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2020-07-08 19:58:41 +00:00 |
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Imbris
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c2d6d00b00
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point to github specs to access PairedStorage type, fix Loadout sync spam
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2020-07-06 01:56:02 -04:00 |
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Samuel Keiffer
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85d1d4b3ff
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Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
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2020-07-03 15:40:12 +00:00 |
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scott-c
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88d68df2c0
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Remove wield requirement to swap loadout
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2020-06-17 21:34:58 +08:00 |
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Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Joshua Barretto
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f1b166d15d
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Innumerable camera improvements
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2020-05-18 23:40:28 +01:00 |
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AdamWhitehurst
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dcc9d44b1c
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remove unused timed_combo
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2020-03-29 13:40:03 -07:00 |
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AdamWhitehurst
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857652ee23
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Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
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2020-03-25 07:24:55 -07:00 |
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timokoesters
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2117bb05d0
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Healing staff
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2020-03-24 22:03:11 +01:00 |
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timokoesters
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58585e0810
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Better climbing, fireball impl
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2020-03-24 20:09:23 +01:00 |
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timokoesters
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5194cef03a
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Easier swimming, better damage calculation for explosions
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2020-03-23 12:50:08 +01:00 |
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timokoesters
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f3ca06aa71
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feat: fireball explosions
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2020-03-22 20:40:16 +01:00 |
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Adam Whitehurst
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db8d89a4d9
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* rename CharacterState equals() -> same_variant()
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2020-03-22 05:46:09 -07:00 |
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Adam Whitehurst
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819c2767bc
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* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
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timokoesters
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3ec2cc08b3
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Experimental tweeks to triplestrike
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2020-03-20 15:06:33 +01:00 |
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Adam Whitehurst
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0b7a572178
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update triple_strike
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2020-03-19 15:40:03 -07:00 |
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timokoesters
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208245e82e
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Make orientation not dependend on camera dir while wielded
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2020-03-19 22:03:17 +01:00 |
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timokoesters
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f32eb1db75
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fix dash attack angles, arrow damage and readd possession stick impl
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2020-03-17 14:15:39 +01:00 |
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timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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772f7ff92d
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Remove can_transition and begin triple_strike
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2020-03-12 07:33:19 -07:00 |
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Adam Whitehurst
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3cb288bc8c
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Add TripleStrike
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2020-03-12 07:25:06 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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ac611f4618
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fix: sync characterstates, better energy management
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2020-02-24 20:57:33 +01:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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1f4065ae32
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fix: attacking
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2020-02-24 14:32:12 +01:00 |
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Adam Whitehurst
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d383abf950
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Re add combat
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2020-02-11 07:42:17 -08:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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timokoesters
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6515daddce
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fixes
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2020-01-24 16:57:24 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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976eface66
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Update from MR comments
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2020-01-17 08:39:21 -08:00 |
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Adam Whitehurst
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5959d2a5c7
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Fix SFX and Assets
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2020-01-16 05:28:45 -08:00 |
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AdamWhitehurst
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1816d4b805
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Move states/ to common/src/
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2020-01-12 15:06:52 -08:00 |
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AdamWhitehurst
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de36e75264
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Fix imports, update matches
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2020-01-08 11:31:42 -08:00 |
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