Joshua Barretto
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c3f30b2188
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Offset for side/top texture
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2022-05-10 12:40:06 +01:00 |
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Imbris
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08f67a335f
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Add experimental shader option that lowers glow strength for lights near the camera
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2022-02-26 00:26:42 -05:00 |
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Joshua Barretto
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e98f9aab63
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Slight ambience at night
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2022-02-09 22:47:58 +00:00 |
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Joshua Barretto
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0facac68b4
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Bad fake lighting in caves
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2022-02-09 13:28:07 +00:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Imbris
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89edd18787
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
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Joshua Barretto
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39863e8727
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Remove colour banding
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2022-01-27 00:29:03 +00:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Joshua Barretto
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
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2022-01-23 20:36:47 +00:00 |
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InfRandomness
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69c3480fce
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Move alpha values calculation
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2022-01-23 17:16:22 +00:00 |
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Joshua Barretto
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fb2b9929a6
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Unified and fixed attenuation
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2022-01-23 16:25:15 +00:00 |
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Joshua Barretto
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31b9cd0565
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Fix for translucency blocking clouds
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2022-01-21 17:29:59 +00:00 |
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Joshua Barretto
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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Joshua Barretto
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261fdf17a2
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Handle underwater sunlight and moonlight
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2022-01-21 01:18:43 +00:00 |
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Joshua Barretto
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c17abb93f1
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Fixed shader compilation error
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2022-01-21 00:50:14 +00:00 |
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Joshua Barretto
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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Joshua Barretto
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c2644d8e71
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Fixed interaction between bloom and point glow
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2022-01-20 22:30:05 +00:00 |
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Joshua Barretto
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5a7cd39625
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Added point glow slider
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2022-01-20 13:40:11 +00:00 |
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Joshua Barretto
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1ccbaac314
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Addressed review comments, fixed perf issue
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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fcd25648fe
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Fixed point glow with no clouds
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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fd4c4adae9
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Fixed moving procgen LoD shader
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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7506dc2a41
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Added procedural LoD detail shader
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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Joshua Barretto
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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Dominik Broński
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cc36a14407
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Fixes NaN in shader code which produced black sprites visible through blocks
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2022-01-09 01:03:05 +00:00 |
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Joshua Barretto
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87293fb9df
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Fixed lantern lighting bug
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2021-10-17 09:07:27 +01:00 |
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Joshua Barretto
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ef33b2e3ab
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Better ambiance slider
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2021-10-16 15:12:07 +01:00 |
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Joshua Barretto
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3322eeb365
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Aurora light tint
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2021-10-16 14:32:18 +01:00 |
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Joshua Barretto
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c4efb5fc68
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Better moonlight, added aurora light
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2021-10-16 14:31:46 +01:00 |
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Joshua Barretto
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53185639a0
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Better aurora
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2021-10-16 14:31:46 +01:00 |
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Joshua Barretto
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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João Capucho
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c4214fedbe
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Don't use derivatives in vertex shader
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2021-08-04 23:14:08 +01:00 |
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João Capucho
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c56ecee988
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Fix non uniform control flow in shader
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2021-07-29 18:05:27 +01:00 |
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Joshua Barretto
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5bdea9249c
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More sunset variation for higher graphics modes
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2021-07-17 19:00:12 +01:00 |
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AldanTanneo
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f1b83962bd
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Fixed smooth layer at z=434 (and a few other)
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2021-06-23 21:13:15 +02:00 |
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Joshua Barretto
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8ab222bf80
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Selectively disable glow flicker for small wins on low-end systems
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2021-06-21 17:06:43 +01:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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Imbris
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2b8eaae572
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Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
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2021-06-03 00:10:06 -04:00 |
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Imbris
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8403e4c483
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address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
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2021-06-03 00:10:06 -04:00 |
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Imbris
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b84c8b2915
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Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
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2021-06-03 00:10:06 -04:00 |
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Imbris
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d7683673ee
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Properly account for negative sun_dir.z in pow use in sky shaders
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2021-06-03 00:10:06 -04:00 |
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Imbris
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77689d1420
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Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
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2021-06-02 23:59:50 -04:00 |
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Imbris
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086ea42ad7
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Cloud and sprite shader fixes after rebase
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2021-06-02 23:59:50 -04:00 |
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Imbris
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aa1e292b03
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Fix dx12 shader issues
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2021-06-02 23:59:50 -04:00 |
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Imbris
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ad2b6c9014
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Fix texture sampling syntax
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2021-06-02 23:59:49 -04:00 |
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Imbris
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261fd24dfd
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Fix lod alt texture filtering
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2021-06-02 23:59:49 -04:00 |
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Imbris
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c532f50e64
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Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
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2021-06-02 23:59:49 -04:00 |
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