Imbris
69a1a661b6
fixes and tweaks (various minor changes related to UI image scaling on
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GPU)
2023-04-08 00:28:31 -04:00
Imbris
d62bf8a790
init (scaling UI images during sampling on the GPU instead of on the CPU)
2023-04-08 00:28:28 -04:00
Joshua Barretto
9645172135
Slightly smoother FxUpscale
2023-04-01 18:06:20 +01:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
Joshua Barretto
75e07c04f0
Merge branch 'zesterer/glowing-sprites' into 'master'
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Added support for glowing sprites
See merge request veloren/veloren!3771
2023-01-19 22:31:30 +00:00
Joshua Barretto
d9552f7ff4
Added support for glowing sprites
2023-01-19 21:59:02 +00:00
Avi Weinstock
aba6f6654e
Add a new particle mode for potion sickness.
2023-01-19 15:06:14 -05:00
Joshua Barretto
c12e6426fa
Fixed rain drop normals and wind direction for sprites
2023-01-15 19:13:18 +00:00
Isse
5378d1b11d
Fix doors
2023-01-15 05:13:02 +00:00
Joshua Barretto
fc564f5313
Fixed internal water reflections and improved underwarper
2023-01-13 11:37:27 +00:00
Joshua Barretto
b127cff26c
Merge branch 'zesterer/gbuffers-ssr' into 'master'
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Use normal and material gbuffer to improve quality of SSR
See merge request veloren/veloren!3734
2023-01-12 20:26:41 +00:00
Joshua Barretto
49749c86a7
Made emissive figures behave correctly
2023-01-12 18:44:26 +00:00
Joshua Barretto
4d7526b920
Made point shadows with shadow mapping an experimental shader
2023-01-12 15:39:11 +00:00
Joshua Barretto
0bdc66b10a
Addressed review comments, minor fixes
2023-01-12 15:30:13 +00:00
Joshua Barretto
0067825187
Reflection smearing
2022-12-31 19:19:52 +00:00
Joshua Barretto
f48e1ca951
Make wind sway change according to weather wind velocity
2022-12-31 17:40:40 +00:00
Joshua Barretto
1f2d56c032
Better reflections
2022-12-31 13:04:28 +00:00
Joshua Barretto
313527cf46
Correct material for LoD water
2022-12-30 19:22:07 +00:00
Joshua Barretto
6e344f58e8
Remove unnecessary cloud sampling from shiny water
2022-12-30 17:33:54 +00:00
Joshua Barretto
799bb17d75
Fixed underground sky blend test
2022-12-30 17:24:36 +00:00
Joshua Barretto
4bd7ec26d3
Fixed drop shadows
2022-12-30 17:01:26 +00:00
Joshua Barretto
367ec3e8f4
Added ViewMaterials experimental shader
2022-12-30 16:42:56 +00:00
Joshua Barretto
9098abc3d2
Merge reflections on horizontal border
2022-12-30 16:30:29 +00:00
Joshua Barretto
78fbaa82b3
Fixed ViewNormals
2022-12-30 16:26:32 +00:00
Joshua Barretto
c6fc833acb
Don't blend sky for underwater reflections
2022-12-30 16:23:38 +00:00
Joshua Barretto
d50bda8d09
Better SSR sky blending
2022-12-30 16:01:06 +00:00
Joshua Barretto
26a98a3d9b
Use normal and material gbuffer to improve quality of SSR
2022-12-30 15:33:23 +00:00
Joshua Barretto
dcc4762106
Fixed moon lighting of clouds
2022-12-17 15:04:57 +00:00
Joshua Barretto
5cf3aefb87
Better storm clouds
2022-12-17 14:57:55 +00:00
Joshua Barretto
94c0e3749e
Improved cloud visuals and performance
2022-12-15 23:56:28 +00:00
Justin Shipsey
420e824a3e
Merge branch 'train-track-shadows' into 'master'
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Train track shadows
See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Avi Weinstock
18657fdb66
Render train tracks to the shadow map.
2022-11-06 20:54:58 -05:00
Avi Weinstock
db251273ed
Apply shadow map shadows to train tracks.
2022-11-06 18:09:07 -05:00
Samuel Keiffer
72bffe0df8
Merge branch 'train-tracks' into 'master'
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Train tracks
See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
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- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698
Tweaked door opening, many entities push grass
2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
Joshua Barretto
29d40cf509
Added graphics presets
2022-10-27 01:15:40 +01:00
Joshua Barretto
4db88bb22c
Better sampling of noisy regions
2022-10-27 01:15:21 +01:00
Joshua Barretto
589f59b771
Improve FxUpscale quality for distant objects
2022-10-27 01:15:21 +01:00
Joshua Barretto
f29b1da583
Implemented FxUpscale
2022-10-27 01:15:20 +01:00
Joshua Barretto
428816c65e
Addressed review comments
2022-10-23 23:54:55 +01:00
Joshua Barretto
1521b6165f
Prettier cheap water
2022-10-23 21:41:45 +01:00
Joshua Barretto
40e47b4f3e
Added reflection mode settings
2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443
Added refraction
2022-10-23 15:15:25 +01:00
Joshua Barretto
c072dc4082
Place puddle details behind extra experimental shader
2022-10-23 01:42:01 +01:00
Joshua Barretto
d0894a189e
Added SSR to wet surfaces
2022-10-23 01:42:01 +01:00
Joshua Barretto
a7c24ed518
Added figure noise
2022-10-23 01:42:01 +01:00
Joshua Barretto
ae66432a1e
Make cheap water look better underwater
2022-10-23 01:42:01 +01:00