Joshua Barretto
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5a41d7e33e
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Added cart, notion of rolling resistance (hacky)
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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04687aa0b2
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An underwater thing
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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3c1cfe574d
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Added skiff
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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0b4d3c9e20
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Fixed scaling of airships
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2023-04-09 19:25:53 +01:00 |
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IsseW
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54bad4b205
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Creature viewpoint
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2022-11-30 16:51:02 +01:00 |
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Marcel Märtens
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2812729b78
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cargo clippy lifetimes
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2022-11-28 15:19:57 +01:00 |
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tygyh
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5e5698249b
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Remove unnecessarily qualified paths
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2022-07-15 14:49:46 +02:00 |
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Sam
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48c97cd829
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Glider trails
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2022-03-03 01:11:13 -05:00 |
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Sam
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b3a19ebc00
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Weapon trails now works with dual wielding
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2022-03-03 01:11:08 -05:00 |
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Sam
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b558331b32
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
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Sam
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d23dd6c9e9
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Fixed a few errors
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2022-03-03 01:10:54 -05:00 |
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Sam
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33419c7b4c
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Trails are now hackily created.
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2022-03-03 01:10:51 -05:00 |
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Joshua Barretto
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b3e2d825ed
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Overhauled mounting to make it more reliable
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2022-01-16 17:53:13 +00:00 |
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Joshua Barretto
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46ec4203a2
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Arbitrary volume airships
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2021-11-13 17:13:08 +00:00 |
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DemonicOnPc
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b1476071b1
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Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
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2021-10-24 08:10:44 -04:00 |
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Joshua Barretto
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bfbca3e517
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Added sail boat
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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6dfa233cc4
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Fixed bad non-humanoid lantern offset
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2021-07-24 15:05:36 +01:00 |
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Imbris
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830b0f8fc1
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Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium)
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2021-07-18 15:09:36 -04:00 |
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Imbris
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32915f89a8
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Extract scaling from all the animations
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2021-07-18 15:09:36 -04:00 |
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Imbris
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6a15501b27
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Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
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2021-07-18 15:09:34 -04:00 |
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Snowram
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09cbb90f61
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Make the mounter animations dependant of the mountee animation
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2021-07-18 15:03:57 -04:00 |
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Jonathan Berglin
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c1c331d59e
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Resolve all '#[allow(clippy::approx_constant)]' error supressions
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2021-07-15 16:56:55 +00:00 |
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Snowram
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edfe713076
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Cyclops, basilisk, air balloon offsets
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2021-06-06 14:12:08 +02:00 |
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Marcel
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7d5ca0e7bf
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Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
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2021-05-14 13:43:20 +00:00 |
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Snowram
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8745fb803a
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Use Body to determine mountee offsets
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2021-05-14 00:11:54 +02:00 |
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Snowram
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b063ec5a8f
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Clean unused mount offset
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2021-05-14 00:11:46 +02:00 |
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Snowram
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486fbf940e
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Anims export a transform for mounts
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2021-05-14 00:11:37 +02:00 |
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Snowram
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026ba616ff
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Expose the mounting bone to the mounter anims
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2021-05-14 00:11:28 +02:00 |
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Sam
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914d78b4a9
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Removed clone in animations. Added GATs to animations to do so.
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2021-05-01 09:25:53 -04:00 |
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jshipsey
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31747d8ff1
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airship movement bits
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2021-03-21 21:43:49 -04:00 |
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Avi Weinstock
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aa56166c80
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Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
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2021-03-14 23:17:26 -04:00 |
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Avi Weinstock
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8b9e84972a
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Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
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2021-03-14 23:09:49 -04:00 |
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