Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Sam
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9e5744f3ee
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Entities will now attempt to orient towards the sprite they are interacting with.
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2021-08-31 13:37:36 -04:00 |
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Dr. Dystopia
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9abd066e53
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Apply same member order as in trait
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2021-07-20 09:43:52 +02:00 |
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Marcel Märtens
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9b3b21f368
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fix clippy warnings
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2021-07-12 12:09:09 +02:00 |
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Sam
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9173dca03f
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Added equip slots for other weapons.
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2021-05-15 15:16:37 -05:00 |
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jshipsey
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c01fd86f44
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ori fixes
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2021-04-25 22:02:30 -04:00 |
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Sam
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ecff675cc4
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Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
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2021-03-14 17:26:55 -04:00 |
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Sam
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ac6e192db4
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Completely purged old method of inputs
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2021-03-14 17:26:55 -04:00 |
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Sam
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be27289a7f
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Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
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2021-03-14 17:26:54 -04:00 |
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Sam
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b5d501199d
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Secondary input now fully functional
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2021-03-14 17:26:53 -04:00 |
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Sam
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21e6f4797c
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Primary ability fully functional.
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2021-03-14 17:26:53 -04:00 |
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Sam
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c6d8daaae3
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Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
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2021-03-14 17:26:51 -04:00 |
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Sam
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d02c61ad8a
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Item use is now goes through a control action rather than a control event.
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2021-03-01 20:51:08 -05:00 |
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Sam
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8f0cca074d
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Dual wielding now uses skillbar abilities from multiple weapons.
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2021-02-19 17:30:22 -05:00 |
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Sam
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398fcf7bdd
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Changing main tool while in wield state moves character back to idle state.
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2021-02-08 17:25:40 -05:00 |
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Sam
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1c83c5ee6f
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Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
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2021-02-08 12:31:17 -05:00 |
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Sam
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f026aeb2dc
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Server events directly emitted in states now.
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2021-02-08 12:01:48 -05:00 |
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Sam
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6a1e583d45
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Eradicated clones
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2021-02-08 12:01:48 -05:00 |
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Sam
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9f2255a5de
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Extended what states inventory manipulations touching the loadout could affect.
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2021-02-08 12:01:47 -05:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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jshipsey
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5b76ed23f4
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small fixes
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2020-07-20 21:37:13 -04:00 |
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Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Imbris
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df5a7ef0e3
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split toggle events
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2020-03-27 21:32:30 -04:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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timokoesters
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99e7e1f785
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Split staff into 3 abilities
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2020-03-24 14:00:22 +01:00 |
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Adam Whitehurst
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819c2767bc
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* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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Adam Whitehurst
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fe1feebeb2
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Renaming fn's
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2020-03-08 10:38:40 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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