Sam
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582c3f8459
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Check for prerequisite skill in using an ability is no longer hardcoded.
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2021-02-19 17:30:21 -05:00 |
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Avi Weinstock
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03d28f7d93
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Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
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2021-02-16 01:05:54 +00:00 |
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Avi Weinstock
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e2b55e0706
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Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
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2021-02-12 18:43:09 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Samuel Keiffer
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352917d9cb
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Graying out skills with insufficient energy no longer dependent on hard-coded values
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2020-11-27 16:27:09 +00:00 |
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Imbris
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133ba82a9b
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Use item_definition_id for weapon asset mapping
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2020-11-07 16:44:11 -06:00 |
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Sam
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a4046872b2
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Yeeted from code files.
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2020-11-07 15:53:10 -06:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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jshipsey
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6a744eed82
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anims
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2020-10-14 21:06:32 -05:00 |
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Monty Marz
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4b2eba71e7
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new staff skill icons
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2020-10-14 20:56:58 -05:00 |
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jiminycrick
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9ebda3c353
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Made bow leap more graceful and set energy costs and removed jitter for no leap
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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05623eb8bd
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Addressed comments
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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04175bab09
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Add skillbar stuff for 3rd skills
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2020-10-14 12:50:32 -07:00 |
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Ben Wallis
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11fc74642e
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Refactored crafting to use ItemDef instead of Item
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2020-09-27 14:55:31 +01:00 |
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Sam
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2ff59c9f60
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Addressed comments
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2020-09-21 17:55:29 -05:00 |
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Sam
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8ab0d5e5e0
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Added icon for skillbar ability of sword.
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2020-09-21 17:40:20 -05:00 |
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jshipsey
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ecae71c016
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gliders as items. anim improvements
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2020-09-17 22:32:09 -04:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
|
2020-08-02 01:21:32 +00:00 |
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Joshua Barretto
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2f6a618d5a
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Added bombs, throwable items, more block kinds, weaker explosions
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2020-07-05 16:15:48 +01:00 |
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Monty Marz
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f7d6f76a04
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Added 36 Swords
I added 36 sword models to the code.
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2020-05-29 18:23:00 +00:00 |
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Imbris
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f81f91162d
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Basic hotbar functionality
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2020-04-12 18:41:07 +02:00 |
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Imbris
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c1c09dce1b
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Enable unequipping as well as equipping to specific slots
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2020-04-12 18:41:06 +02:00 |
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Imbris
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66b4c0d529
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rework slot trait
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2020-04-12 18:41:05 +02:00 |
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