Samuel Keiffer
9bfd396c36
Merge branch 'ubruntu/relative-xp-curve' into 'master'
...
XP reward curve modified for faster gain at lower levels
See merge request veloren/veloren!2706
2021-08-08 03:34:57 +00:00
ubruntu
dca795e533
XP reward curve modified for faster gain at lower levels
2021-08-08 03:34:56 +00:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
Samuel Keiffer
2b10f818f5
Merge branch 'juliancoffee/pillar_fix' into 'master'
...
Nerf pillars + Fix Beam ori
See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
Imbris
e99a885bfe
Merge branch 'juliancoffee/asset_tweak_v2' into 'master'
...
asset_tweak v2
See merge request veloren/veloren!2723
2021-08-06 17:41:54 +00:00
juliancoffee
bdce07e7a0
Adress review, add test for structs
2021-08-06 13:04:01 +03:00
juliancoffee
c0f3dfe6bd
Normalize masses in range 75-100.
...
+ Remove match on body_type
2021-08-06 11:57:42 +03:00
juliancoffee
4029d4a720
Change beam offsets
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* Make it so that beam starts from inside hitbox of owner.
Without it it's possible to cheese beem attack just making close enough
to its owner.
2021-08-05 21:07:46 +03:00
juliancoffee
3386805765
Give TrainingDummy hitbox
2021-08-05 21:07:46 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
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* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Ludvig Böklin
cbd7c4481c
Make character upright itself even while idle
2021-08-05 08:34:21 +02:00
Samuel Keiffer
92b32b4c36
Merge branch 'ygor/fix-axe-energy-reward' into 'master'
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Allow axe combo to reward energy without skillpoint
See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
Joshua Barretto
665951946f
Fixed block snapping
2021-08-04 14:12:10 +01:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
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* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
5e6007db03
Return self-harm
2021-08-03 16:43:56 +03:00
juliancoffee
1efc3188ef
Refactor projectile system
2021-08-03 16:43:55 +03:00
juliancoffee
497a94cd7a
Post review refactoring
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* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
7413e7fd11
Prettify aura system
2021-08-03 16:43:55 +03:00
juliancoffee
aaf2df19d4
Make Veloren compile again
2021-08-03 16:43:55 +03:00
juliancoffee
229e7b9cec
Add CHANGELOG note about battle_mode setting
2021-08-03 16:43:54 +03:00
juliancoffee
61416faec3
Refactor Aura system, add avoid_harm flag
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+ fix bug where you cast OutOfGroup on yourself and your group
2021-08-03 16:42:58 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
juliancoffee
328e865ed3
Add asset_tweak macros
2021-08-03 16:31:13 +03:00
juliancoffee
2ce09af2d8
Remove redundant serial_test crate
2021-08-03 16:31:13 +03:00
juliancoffee
30ebf04e96
Add ability to specify directory in asset_tweak
2021-08-03 16:31:13 +03:00
juliancoffee
99d0c2cb95
Remove clone() for creating new tweak file
2021-08-03 16:31:13 +03:00
juliancoffee
846233367f
Introduce helper functions and deduplicate docs
2021-08-03 16:31:13 +03:00
Ygor Souza
1b5c3883a4
Allow axe combo to reward energy without skillpoint
...
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
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Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Imbris
97e5ad02ff
Merge branch 'imbris/stamina-energy' into 'master'
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Replace stamina with energy
Closes #1214
See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
Joshua Barretto
da691cbf60
Merge branch 'imbris/small-fix' into 'master'
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Fix typo in log message and remove prefixed '_' from a few used variables
See merge request veloren/veloren!2703
2021-07-31 21:54:25 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Imbris
3ddbb0a5fb
Merge branch 'mohs/refactoring_character_behavior' into 'master'
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reducing complexity of character_behavior's run method by extracting logical pieces.
See merge request veloren/veloren!2697
2021-07-31 02:47:55 +00:00
Imbris
119c72f5d8
Fix typo in log message and remove prefixed '_' from a few used variables
2021-07-30 22:10:12 -04:00
Thomas Kosel
2bf8a8c55c
improving code quality by removing superfluous &
2021-07-30 10:12:20 +02:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Thomas Kosel
3735688e4c
changing <Sys> to Self to be a little more speaking and less riddles.
2021-07-29 23:14:46 +02:00
Thomas Kosel
005c33bb28
renaming methods to match the names of the methods called within
2021-07-29 22:55:58 +02:00
Thomas Kosel
0b07b14093
moving CharacterState interpreting methods to character_state.rs
2021-07-29 22:38:20 +02:00
Thomas Kosel
93045ba1ee
reducing complexity of character_behavior's run method by extracting logical pieces.
2021-07-29 20:09:31 +02:00
Imbris
6b54bedcd0
Merge branch 'imbris/1002-fix' into 'master'
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Add comment to physics and replace magic number in climbing boost with a named...
Closes #1002
See merge request veloren/veloren!2694
2021-07-29 17:46:14 +00:00
Imbris
9fb6b84670
Merge branch 'juliancoffee/hud_refactor' into 'master'
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Skillbar hud refactoring (+ shortened key names)
See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00
Imbris
01d1089a46
Add comment to physics and replace magic number in climbing boost with a named constant, fixes #1002
2021-07-29 03:11:44 -04:00
Marcel
680492cea6
Merge branch 'juliancoffee/entity_refactor' into 'master'
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Improve terms of EntityConfig and LoadoutBuilder
See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00