Commit Graph

55 Commits

Author SHA1 Message Date
Joshua Barretto
71b7e1ef90 Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
6331ad9455 Implemented Flight 2020-11-03 22:46:07 +00:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Barretto
ece4a01867 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
Joshua Barretto
37b45ba5f4 Addressed review issues 2020-08-25 11:01:17 +01:00
Joshua Barretto
7af1b45d5f Better pet pathfinding 2020-08-24 12:36:27 +01:00
Joshua Barretto
50a85853e3 Fmt and clippy lints fixes 2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356 Updated changelog, cleaned up warnings, minor fixes 2020-08-12 21:16:11 +01:00
Joshua Barretto
9329b4ce55 Added monsters to caves 2020-08-12 21:15:53 +01:00
Joshua Barretto
d7ccb28ea7 Pathfinding improvements 2020-08-12 21:15:53 +01:00
Joshua Barretto
d48ed42fda Prevented NPCs running gleefully off cliffs without a second thought 2020-08-12 21:15:53 +01:00
Joshua Barretto
dfecf0dad6 Massively improved pathfinding reliability 2020-08-12 21:15:53 +01:00
Joshua Barretto
0bad704719 Made agents flee 2020-08-12 21:15:53 +01:00
Joshua Barretto
3e5c3de2ac Neater compass 2020-07-13 23:23:44 +01:00
Joshua Barretto
cf69d0c5d8 Added minimap compass 2020-07-10 15:00:20 +01:00
Joshua Barretto
951a977b2f Improved hill path following 2020-07-10 00:43:11 +01:00
Joshua Barretto
ac30fcbd0e Commented unused but potentially useful code 2020-07-09 16:54:10 +01:00
Joshua Barretto
47e413c530 Improved pathfinding tolerance and reliability 2020-07-09 16:54:10 +01:00
jshipsey
50fcd6c6a3 remove slowmo test mode 2020-07-05 10:00:44 -04:00
jshipsey
2c14b2f891 clippy fixes 2020-07-05 09:39:56 -04:00
Joshua Barretto
8508b5177b Velocity-corrected bezier pathfinding control, swimming control 2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527 more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets 2020-07-05 09:38:15 -04:00
Joshua Barretto
8a0b7fd173 Smoother pathfinding for fast animals 2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128 More tolerant pathfinding 2020-07-05 09:38:14 -04:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
Joshua Yanovski
34427373ef Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use!  This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
781a3e1377 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Joshua Barretto
95eeb7e145 Omitted unnecessary test 2020-03-17 16:37:39 +00:00
Joshua Barretto
4580752e78 Fixed remaining pathfinding issues 2020-03-17 14:14:20 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Joshua Barretto
de96551f65 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00