Joshua Yanovski
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7204cc8a7a
|
Fix not yet done NPC animations.
This forces them all to be the idle animation if not specified.
This fixes issues where you'd have giant NPCs in water.
|
2020-08-13 22:34:43 +02:00 |
|
Joshua Yanovski
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bc83360f2a
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Try to fix some bugs:
- Z fighting with LOD terrain and water.
- Audio SFX not playing.
|
2020-08-13 19:37:51 +02:00 |
|
Joshua Yanovski
|
1fd104aa60
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-08-13 12:02:31 +02:00 |
|
Marcel Märtens
|
b8234217af
|
fix #690
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2020-08-13 10:41:34 +02:00 |
|
Joshua Yanovski
|
862df3c997
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-08-13 05:52:56 +02:00 |
|
Joshua Barretto
|
75c1d44010
|
Merge branch 'zesterer/worldsim' into 'master'
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
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2020-08-12 21:40:56 +00:00 |
|
Joshua Barretto
|
e3cab272c3
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Fixed floating sprites in towns, clippy fixes
|
2020-08-12 21:16:14 +01:00 |
|
Joshua Barretto
|
50a85853e3
|
Fmt and clippy lints fixes
|
2020-08-12 21:16:14 +01:00 |
|
Joshua Barretto
|
85ed5ad356
|
Updated changelog, cleaned up warnings, minor fixes
|
2020-08-12 21:16:11 +01:00 |
|
Joshua Barretto
|
15b1717295
|
Added decals to towns
|
2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
|
6992194ad4
|
Better surface swimming, no underwater sprites
|
2020-08-12 21:15:53 +01:00 |
|
Monty Marz
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c1b07465cf
|
added grass sprites
|
2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
|
6633298722
|
Added terrain scatter densities
|
2020-08-12 21:15:53 +01:00 |
|
Pfauenauge
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ee83479748
|
drop gate parts
|
2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
|
41916d4594
|
Better castles, initial light prop for lit objects
|
2020-08-12 21:15:52 +01:00 |
|
WelshPixie
|
568a3e375e
|
fixed sprite rotations
|
2020-08-12 21:15:52 +01:00 |
|
Joshua Yanovski
|
f51dfdeb44
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-08-12 20:19:04 +02:00 |
|
Joshua Yanovski
|
c6251a956a
|
Cache figures more intelligently.
Cache figures for longer, and don't cache character states for the
player except where they actually affect the rendered model.
|
2020-08-12 20:15:46 +02:00 |
|
Monty Marz
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fcdd875bff
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UI fixes, assets update
|
2020-08-12 18:10:18 +00:00 |
|
Joshua Yanovski
|
0ed801d540
|
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
|
2020-08-12 16:32:24 +02:00 |
|
Monty Marz
|
6789b7ae27
|
Add firework hues
|
2020-08-12 22:29:06 +08:00 |
|
scott-c
|
9aab296264
|
Add firework item
|
2020-08-12 22:25:28 +08:00 |
|
Joshua Yanovski
|
c11b9bdf0a
|
Remove unneeded Clippy annotation.
|
2020-08-12 11:47:15 +02:00 |
|
scott-c
|
d38aab8000
|
fix particle de-synchronisation with paused game
|
2020-08-10 19:04:30 +08:00 |
|
IBotDEU
|
6b707a1ab7
|
implemented ability to select bit depth and refresh rate and implemented seperate setting for fullscreen resolution
|
2020-08-09 20:30:22 +00:00 |
|
Imbris
|
01ad81322d
|
Merge branch 'yusdacra/treeculler-update' into 'master'
change treeculler crate from git to published version
See merge request veloren/veloren!1269
|
2020-08-09 17:21:15 +00:00 |
|
Imbris
|
893da3622a
|
Merge branch 'scott-c/particles' into 'master'
Particles
See merge request veloren/veloren!1156
|
2020-08-09 17:09:43 +00:00 |
|
Justin Shipsey
|
f050aeb273
|
Merge branch 'master' into 'slipped/swim'
# Conflicts:
# voxygen/src/anim/src/character/swim.rs
|
2020-08-09 15:13:56 +00:00 |
|
nepo
|
bc1fabc41b
|
nepo/new bones
|
2020-08-08 22:37:50 +00:00 |
|
jshipsey
|
37c733a067
|
clippy, consdensed climb, corrected some swim bugs
|
2020-08-08 17:04:50 -04:00 |
|
jshipsey
|
d7b3e84153
|
swim alterations to condense the body on strong turns
|
2020-08-08 13:47:32 -04:00 |
|
jshipsey
|
be3ed4b238
|
minor anim tweak
|
2020-08-08 13:47:32 -04:00 |
|
jshipsey
|
854361cdaa
|
changelog
|
2020-08-08 13:47:32 -04:00 |
|
jshipsey
|
316546af22
|
bandaid fix for swim wield
|
2020-08-08 13:47:32 -04:00 |
|
jshipsey
|
9ff5c23cf0
|
readd sneak
|
2020-08-08 13:47:32 -04:00 |
|
jshipsey
|
691607f398
|
swimming changes
|
2020-08-08 13:47:32 -04:00 |
|
scott-c
|
cae84dd4c9
|
fix rebase
|
2020-08-08 20:53:07 +08:00 |
|
scott-c
|
70ff8c3faa
|
Add Copy trait to dependents
|
2020-08-08 19:26:52 +08:00 |
|
scott-c
|
0ace0acdcd
|
update comment
|
2020-08-08 19:26:52 +08:00 |
|
scott-c
|
dd1e89a691
|
Implement particle heartbeat scheduler
|
2020-08-08 19:26:52 +08:00 |
|
scott-c
|
a0107d5cda
|
fix rebase
|
2020-08-08 19:26:52 +08:00 |
|
scott-c
|
bf025df204
|
refactor sfx mgr outcome useage
|
2020-08-08 19:26:52 +08:00 |
|
scott-c
|
bb8ba75287
|
cleanup redundant function
|
2020-08-08 19:26:52 +08:00 |
|
scott-c
|
023d465370
|
clear particle gpu instance buffer when disabled
|
2020-08-08 19:26:52 +08:00 |
|
Joshua Barretto
|
a924f9694d
|
Explosion sound and event lights
|
2020-08-08 19:26:52 +08:00 |
|
Joshua Barretto
|
8547cdd681
|
Added outcome sound effects, fixed directional sound, particle outcomes
|
2020-08-08 19:26:52 +08:00 |
|
Joshua Barretto
|
7c31baef6f
|
Added outcome system, sound effects
|
2020-08-08 19:26:48 +08:00 |
|
scott-c
|
5ba4d26821
|
Update changelog
|
2020-08-08 19:25:29 +08:00 |
|
scott-c
|
5acfe44cbb
|
Add toggle particles graphics setting
|
2020-08-08 19:25:01 +08:00 |
|
scott-c
|
f9f9e9e190
|
Add particle count to debug info
|
2020-08-08 19:25:00 +08:00 |
|