Commit Graph

128 Commits

Author SHA1 Message Date
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Joshua Barretto
eb23b0b2bd Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
Imbris
1a484410ca Delete Vel and Ori on the client when they are removed on the server 2020-03-18 17:01:51 -04:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
timokoesters
fe19698d52 Make abilities depend on weapon 2020-03-14 16:40:29 +01:00
Capucho
5fe9521233 Fix the spam on disconnect 2020-03-10 20:34:50 +00:00
Capucho
9d805a745e Proper fix to the logout timeout problem using Disconnect ACK 2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc Janky fix of the logout timeout problem 2020-03-10 20:34:50 +00:00
Imbris
a04c1b1d1d Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Imbris
6cc07270ac improve(login): more precise error handling during login 2020-03-08 22:56:59 +01:00
Imbris
8ef1251dc2 Add warning prompt for untrusted auth servers, move some auth code into 2020-03-08 22:51:37 +01:00
Acrimon
403deecc6d Server auth handling improvements. 2020-03-08 22:49:47 +01:00
Songtronix
50b845d1c3 :/ and reactivated the password field 2020-03-08 22:34:06 +01:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
S Handley
b0ca85069b Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Joshua Yanovski
e91578ffdb Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
Joshua Yanovski
9520ef4f6d Implement sending world map across the network. 2020-01-23 18:18:11 +01:00
AdamWhitehurst
976eface66 Update from MR comments 2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Gilbert Röhrbein
28060e7b6e fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
Adam Whitehurst
8648641362 Grooming 2020-01-07 07:49:08 -08:00
Imbris
f52aef224e Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
Imbris
ede05c47b0 fix(char screen induced ghosts):
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Imbris
ec3e075020 fix(player list): Show players not in range on the player list
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
Imbris
b2752d2419 Cutout unnecessary Resource syncing machinery and Tracker trait 2019-12-20 22:51:35 -05:00
Imbris
5813f626d1 cleanup 2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8 Stop syncing Projectile component to the client 2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf Actually send deletion messages 2019-12-20 22:48:14 -05:00
Imbris
71cce03f29 Move sync code into common submodule 2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
Imbris
b09bddda79 Make clients subscribed to nearby regions and only send physics updates from those regions. 2019-10-23 22:43:02 -04:00
Songtronix
5b716515bb change(githash): provide date and hash 2019-10-18 15:32:55 +02:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
timokoesters
575f7da64d
feat(bow): Client side prediction 2019-10-04 21:02:43 +02:00
Nick12
e8340d88af Increase max bytes per chat message 2019-10-04 16:14:54 +02:00
Nicolas
6e4d556073 Add max chat message length
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215)
2019-10-04 16:14:54 +02:00