Sam
|
5fa4358e74
|
Clay golem attacks done.
|
2021-05-10 18:53:01 -05:00 |
|
Sam
|
164fd0de04
|
Particles for frenzy buff and ground cleave.
|
2021-05-04 08:45:10 -04:00 |
|
Joshua Barretto
|
559e16e035
|
Apply flat earth hack to mist
|
2021-04-25 23:28:19 +01:00 |
|
Joshua Barretto
|
3e4afc5a45
|
Capped light access
|
2021-04-25 22:49:20 +01:00 |
|
Joshua Barretto
|
98f660e486
|
More realistic cloud light extinction model
|
2021-04-25 22:26:07 +01:00 |
|
Joshua Barretto
|
fa262d2a5c
|
Fixed near cloud bug
|
2021-04-25 20:04:00 +01:00 |
|
Sam
|
d2d8d43410
|
Addressed testing feedback.
Particles better.
|
2021-04-25 13:09:08 -04:00 |
|
Joshua Barretto
|
19184a49a7
|
Made the pit of tartarus less bad
|
2021-04-21 22:18:44 +01:00 |
|
Joshua Barretto
|
81ba200e48
|
Improve dynamic light reflection for hill climbing
|
2021-04-21 17:10:53 +01:00 |
|
Joshua Barretto
|
11ba02130c
|
Made sprite/block selection effect more subtle
|
2021-04-20 02:46:07 +02:00 |
|
Joshua Barretto
|
483276b082
|
Made sprite/block selection effect more subtle
|
2021-04-20 02:46:06 +02:00 |
|
Joshua Barretto
|
4ad5257e40
|
Rebalanced mist
|
2021-04-19 22:26:56 +01:00 |
|
Joshua Barretto
|
86287e8f0a
|
Fixed negative cloud density bug
|
2021-04-19 22:02:47 +01:00 |
|
Joshua Barretto
|
f0f3da529b
|
Fixed water shader, sky shader
|
2021-04-19 14:42:49 +01:00 |
|
Joshua Barretto
|
8f3233365d
|
Improved hit particles
|
2021-03-29 21:52:05 +01:00 |
|
Joshua Barretto
|
b0acbda236
|
Improved archery with feedback sfx and particles
|
2021-03-29 21:52:04 +01:00 |
|
Joshua Barretto
|
b660c53b4c
|
Revert to old sky colours for no clouds
|
2021-03-28 17:07:41 +01:00 |
|
Joshua Barretto
|
34a7667410
|
Toned down aurora
|
2021-03-28 17:07:41 +01:00 |
|
Joshua Barretto
|
f16c2b8b4c
|
Made clouds adjust to world dimensions correctly
|
2021-03-28 17:02:17 +01:00 |
|
Joshua Barretto
|
d8117b3b3d
|
Make caves and rtsim entities scale with map size, more cloud detail
|
2021-03-28 17:02:16 +01:00 |
|
Joshua Barretto
|
0bed52f63c
|
Properly simulate atmospheric scattering
|
2021-03-28 17:01:53 +01:00 |
|
Joshua Barretto
|
d53042c852
|
Client-side time of day interpolation
|
2021-03-28 17:01:53 +01:00 |
|
Joshua Barretto
|
19ef00085d
|
Softer and faster clouds with more verticality
|
2021-03-28 17:01:51 +01:00 |
|
Sam
|
f1156c9ce5
|
Added necrotic vortex attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
Sam
|
0d3795112c
|
Added cursed flame attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
Joshua Barretto
|
6ea5aa796b
|
Faster pick, less vibrant block selection
|
2021-03-21 20:38:08 +00:00 |
|
Joshua Barretto
|
347e1022a0
|
Initial implementation of pickaxe
|
2021-03-21 16:09:16 +00:00 |
|
Joshua Barretto
|
f479231b15
|
Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty
See merge request veloren/veloren!1874
|
2021-03-11 17:37:33 +00:00 |
|
Joshua Barretto
|
6e0807f3f5
|
Cheaper and less broken material reflection/glow
|
2021-03-11 13:56:11 +00:00 |
|
Joshua Barretto
|
d1b58ebb36
|
More reflective weapons
|
2021-03-10 18:59:04 +00:00 |
|
Joshua Barretto
|
09e32cb952
|
Initial implementation of glow/shininess
|
2021-03-10 18:58:25 +00:00 |
|
Sam
|
d711c77468
|
Aura particles.
|
2021-03-09 17:59:45 -05:00 |
|
Sam
|
cb1b26d717
|
Beam particle tweaks
|
2021-03-09 17:59:43 -05:00 |
|
Sam
|
398370ca51
|
Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
|
2021-03-09 17:59:41 -05:00 |
|
Sam
|
c6a222340e
|
Particles for lifesteal beam. Changed how frontend recognized beams.
|
2021-03-09 17:59:39 -05:00 |
|
Marcel
|
e29964ead1
|
Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework
See merge request veloren/veloren!1856
|
2021-03-07 18:37:35 +00:00 |
|
Joshua Barretto
|
36d20e6990
|
Better docs, faster terrain meshing
|
2021-03-07 14:25:07 +00:00 |
|
Joshua Barretto
|
9910398917
|
Fixed snow biome trees
|
2021-03-07 14:25:07 +00:00 |
|
Joshua Barretto
|
d4ce69df99
|
Static light flickering
|
2021-03-07 14:25:02 +00:00 |
|
Joshua Barretto
|
1d16f14dd5
|
Small fixes
|
2021-03-07 14:25:02 +00:00 |
|
Joshua Barretto
|
331375fd8f
|
Adjusted static lighting
|
2021-03-07 14:25:02 +00:00 |
|
Joshua Barretto
|
fe2479ee4c
|
Better LoD water prediction
|
2021-03-07 14:25:01 +00:00 |
|
Joshua Barretto
|
31832e1245
|
Fixed wall leaking with dynamic light ambiance
|
2021-03-07 14:25:01 +00:00 |
|
Joshua Barretto
|
aabe1d7cfd
|
Point light ambiance for less harsh shadows
|
2021-03-07 14:25:01 +00:00 |
|
Joshua Barretto
|
100cafa91b
|
Directional baked lights for figures
|
2021-03-07 14:25:01 +00:00 |
|
Joshua Barretto
|
185b1c3053
|
Specialised giant trees
|
2021-03-07 14:25:01 +00:00 |
|
Joshua Barretto
|
7d526da735
|
Experimental giant mother trees
|
2021-03-07 14:25:01 +00:00 |
|
Sarra
|
db3bc1b9bb
|
added a white firework
|
2021-03-07 03:48:50 -05:00 |
|
Sarra
|
4284ce0411
|
made firework explosions colorful
|
2021-03-05 01:22:29 -05:00 |
|
Sam
|
53b0ba286a
|
Ice particles for Wendigo
|
2021-02-27 01:42:46 -05:00 |
|