Commit Graph

504 Commits

Author SHA1 Message Date
3afa16bf03 Fix hotbar changing when sorting inventory.
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Sam
a882cb6af4 Changelog 2022-01-12 22:21:55 -05:00
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
39e3d5c163 Move changelog entry to bottom 2022-01-05 20:07:05 -08:00
0b4446ad81 Add changes to changelog 2022-01-05 20:06:43 -08:00
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
4ecdd8002d updated changelog 2021-12-27 03:01:30 +02:00
22b19e40e9 updated changelog, fixed lantern colors 2021-12-27 03:01:28 +02:00
d137ffba63 Update changelog 2021-12-25 19:24:12 -05:00
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
3bf0ac1971 Switch to new CI image set with aarch64 support and update changelog 2021-11-23 21:27:23 -05:00
7c560cc6b9 + CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level." 2021-11-18 19:53:21 +01:00
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
913a2725e8 changelog 2021-10-31 01:19:21 -04:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00
Sam
ee2a7d625c Changelog 2021-10-27 17:02:36 -04:00
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Sam
c68618f20b Changelog 2021-10-26 22:49:21 -04:00
b0b90744cf Add a range limit to trading
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
e01ce2dcf4 Kaedr/pretty printing error messages 2021-10-14 18:37:51 +00:00
4b2842da2f Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration

See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
f0864a7b0a use "input:____" for searching by recipe input 2021-10-10 15:44:43 +00:00
4f6eb286e6 Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
277273ff14 Update CHANGELOG.md 2021-10-08 19:37:46 +02:00
66076db7bb Make map icons fade out quickly when near the edge of the map display 2021-10-06 01:37:11 -04:00
0e2808a8fd Interactable campfires 2021-10-05 00:55:29 +00:00
96e23ae2d4 Handle oceans and steep rivers gracefully, update changelog 2021-10-05 00:02:32 +01:00
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
d53d2300a6 Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
d5b4c5549b Merge branch 'bafon/crafting-station-icons' into 'master'
Add crafting station icon to crafting menu sidebar

See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
0375b973db Add crafting station icon to crafting menu sidebar 2021-09-22 13:54:32 +00:00
a76496c339 Use previous position caches for airship collision detection 2021-09-17 22:34:28 +01:00
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
9e9fba7704 Balanced frequency of dungeons. 2021-09-11 18:59:04 -04:00
7913e6a9ba Change the version number to 0.11 2021-09-10 20:19:17 +02:00
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Sam
7b0c096a22 Changelog 2021-09-04 12:43:24 -04:00
6c1ecc9766 Add support for override asset folder
- ASSETS_OVERRIDE environment variable with asset path which has higher
  priority.
2021-09-02 20:24:23 +03:00