3afa16bf03
Fix hotbar changing when sorting inventory.
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Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
a882cb6af4
Changelog
2022-01-12 22:21:55 -05:00
71d2be5f76
support removing key bindings
2022-01-07 20:30:30 +00:00
39e3d5c163
Move changelog entry to bottom
2022-01-05 20:07:05 -08:00
0b4446ad81
Add changes to changelog
2022-01-05 20:06:43 -08:00
13e87375d6
River sounds and more
2022-01-03 22:40:31 +00:00
4ecdd8002d
updated changelog
2021-12-27 03:01:30 +02:00
22b19e40e9
updated changelog, fixed lantern colors
2021-12-27 03:01:28 +02:00
d137ffba63
Update changelog
2021-12-25 19:24:12 -05:00
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
cb4c3eb34e
Bodies of water no longer contain black chunks on the voxel minimap.
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The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
ab99126a7b
Floor merchant cost percentages and display as whole numbers
2021-11-25 01:32:20 +00:00
3bf0ac1971
Switch to new CI image set with aarch64 support and update changelog
2021-11-23 21:27:23 -05:00
7c560cc6b9
+ CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level."
2021-11-18 19:53:21 +01:00
ec07dbb05e
Merchant Outfit
2021-11-18 16:31:12 +00:00
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
657ac45288
Updated changelog
2021-11-13 17:13:09 +00:00
913a2725e8
changelog
2021-10-31 01:19:21 -04:00
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
ee2a7d625c
Changelog
2021-10-27 17:02:36 -04:00
034041fd4f
Aim fireballs at feet
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AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
c68618f20b
Changelog
2021-10-26 22:49:21 -04:00
b0b90744cf
Add a range limit to trading
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Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
e01ce2dcf4
Kaedr/pretty printing error messages
2021-10-14 18:37:51 +00:00
4b2842da2f
Merge branch 'imbris/opt-phys-2.0' into 'master'
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Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
f0864a7b0a
use "input:____" for searching by recipe input
2021-10-10 15:44:43 +00:00
4f6eb286e6
Remove dead commented code, updated changelog, commented profiling spans
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(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
277273ff14
Update CHANGELOG.md
2021-10-08 19:37:46 +02:00
66076db7bb
Make map icons fade out quickly when near the edge of the map display
2021-10-06 01:37:11 -04:00
0e2808a8fd
Interactable campfires
2021-10-05 00:55:29 +00:00
96e23ae2d4
Handle oceans and steep rivers gracefully, update changelog
2021-10-05 00:02:32 +01:00
f867991198
Merge branch 'imbris/credits' into 'master'
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Add credits screen
Closes #1296
See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
ee42eaa515
Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue.
2021-09-30 03:01:24 -04:00
9b41568881
Place date at the begining of the log file name
2021-09-30 06:09:30 +00:00
c62162c2d3
Changed weights of cr calculation and exp from cr formula.
2021-09-25 21:52:20 -04:00
d53d2300a6
Add setting to disable hotkey hints
2021-09-24 16:03:05 +00:00
5217b5090c
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
2021-09-22 21:58:36 -04:00
d5b4c5549b
Merge branch 'bafon/crafting-station-icons' into 'master'
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Add crafting station icon to crafting menu sidebar
See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
0375b973db
Add crafting station icon to crafting menu sidebar
2021-09-22 13:54:32 +00:00
a76496c339
Use previous position caches for airship collision detection
2021-09-17 22:34:28 +01:00
0dfddb21b1
Merge branch 'bafon/always-show-bars-setting' into 'master'
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Add setting to always show energy bars
See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
b910c1dd9c
Add setting to always show energy bars
2021-09-15 12:04:44 +00:00
eecab6e9ec
Fix HUD map mouse events
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Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
9e9fba7704
Balanced frequency of dungeons.
2021-09-11 18:59:04 -04:00
7913e6a9ba
Change the version number to 0.11
2021-09-10 20:19:17 +02:00
a23433b402
Bloom settings
2021-09-08 09:50:37 +00:00
7b0c096a22
Changelog
2021-09-04 12:43:24 -04:00
6c1ecc9766
Add support for override asset folder
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- ASSETS_OVERRIDE environment variable with asset path which has higher
priority.
2021-09-02 20:24:23 +03:00