Joshua Barretto
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7d1c95eae7
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Wider roads, better structure
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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1c91940397
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Fixed biasing bug
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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59f8c4a96b
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New town layouts, initial progress
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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a496a515d9
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Cliff height variety
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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770328bf69
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Removed dead code
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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7939442231
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More varied cliff placement
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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630d219f96
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Better cliffs
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2021-02-28 12:19:32 +00:00 |
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Joshua Barretto
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a1cf991a15
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Better water/cave/cliff interaction
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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3cc48d52a4
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Removed the worst water/cliff interaction issues
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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22d8b87938
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Fixed snow blocking all light
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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3ac0a99c84
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Better LoD water prediction
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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616dbc4032
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Cliff overhangs
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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d024fd5e6c
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Stone layering
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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3b03e48996
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Cliff improvements
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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4b0c3ec644
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Experimental cliffs, use column alt for world map
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2021-02-28 12:19:31 +00:00 |
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Monty
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e521faef5d
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PoI icon
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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29705b0a1f
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Initial test site generation
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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bed114900f
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Better static light propagation between translucent objects
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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1b80bdd771
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Fixed static light directionality
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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6600b534c8
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Fixed wall leaking with dynamic light ambiance
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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a037b48115
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Point light ambiance for less harsh shadows
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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1f187394d2
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Directional baked lights for figures
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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911c0b7157
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Began work integrating new sites into the world
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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d51d135648
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Better stairs
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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9d7a647153
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Added staircase to giant trees
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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ba4e979825
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Added staircases to giant trees
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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b2a2106992
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Lanterns in trees
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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b12f9d1444
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Faster More interesting giant trees, better oaks, hives on branches
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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c300bed16a
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Specialised giant trees
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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a40f9fcf9f
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Slightly smaller giant trees, more dispersed forests
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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24c75f7cc3
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Experimental giant mother trees
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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ac5a60d260
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More tree variety, denser forests
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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8ed16ccb07
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New site work
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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1edee02788
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sync
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2021-02-28 12:19:31 +00:00 |
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Joshua Barretto
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fdf3ab6a78
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Simple coral
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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a548769c6f
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Better tree parameterisation, improved pines
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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927c5d515e
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Procedural pines (first attempt), more tree parameters
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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c11924476b
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Better parameterisation of trees
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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752d695bc4
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Switched to recursive tree generation and recursive culling algorithm for massive performance wins
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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b5e0b074dd
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Added tree benchmarks
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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33b7fea6de
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Fixed branch flattening
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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205c625498
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Fixed canopy problem + Added iteration constant
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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b3e49fe19a
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Removed unsafe from finvsqrt
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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59a5d44c8f
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Quite a lot of optimisations
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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68788e0885
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Simplified generation and fixed some tree cliping issues
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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7ae36a1be2
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New generation for trees
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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f04424b40e
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Fixed clipping issues, faster generation
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2021-02-28 12:19:30 +00:00 |
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ccgauche
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85c4eeee64
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New generation for trees
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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2e170d4ad5
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Prevented trees from being too sparse
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2021-02-28 12:19:30 +00:00 |
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Joshua Barretto
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dac231e994
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More sparse, faster trees
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2021-02-28 12:19:30 +00:00 |
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