AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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AdamWhitehurst
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ee706fa32a
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Tweaking timed_combo
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2020-03-14 13:04:04 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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ac1c279a9b
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Begin TripleStrike Logic
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2020-03-12 08:22:42 -07:00 |
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Adam Whitehurst
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00e4ad61f7
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add ToolData::get_primary_abilities()
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2020-03-12 07:47:27 -07:00 |
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Adam Whitehurst
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68dd8c578f
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Add some ability costs
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2020-03-12 07:36:02 -07:00 |
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Adam Whitehurst
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990ea5c5a2
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Add triple_strike behavior to cs behavior sys
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2020-03-12 07:34:24 -07:00 |
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Adam Whitehurst
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772f7ff92d
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Remove can_transition and begin triple_strike
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2020-03-12 07:33:19 -07:00 |
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Adam Whitehurst
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3cb288bc8c
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Add TripleStrike
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2020-03-12 07:25:06 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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timokoesters
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a3fc3c3122
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exit basic_attack when no weapon is equipped
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2020-03-10 20:40:54 +01:00 |
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timokoesters
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841a2bbd6d
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clean up old states, lower gravity
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2020-03-10 19:12:16 +01:00 |
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timokoesters
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0ce451a8b1
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fix: deny gliding/jumping/rolling under water
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2020-03-10 19:00:49 +01:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
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timokoesters
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c88c4687f3
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fix: stop switching quickly between climbing and idle at low energy
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2020-03-10 17:33:36 +01:00 |
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Adam Whitehurst
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344bb955a2
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rename get_tool_data to unwrap_tool_data
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2020-03-08 21:28:45 -07:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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fe1feebeb2
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Renaming fn's
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2020-03-08 10:38:40 -07:00 |
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Adam Whitehurst
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698fe9f451
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More util fn's, add comments
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2020-03-08 10:38:18 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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adf34d4f0f
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User constants, faster characters
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2020-03-08 08:38:53 -07:00 |
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Adam Whitehurst
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5a9a8323f2
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Update utils/handle_move fn's
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2020-03-07 15:45:10 -08:00 |
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Adam Whitehurst
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49c7143144
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Clean up warnings
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2020-03-07 13:03:10 -08:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Adam Whitehurst
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c678ca9540
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Re-add blocking
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2020-03-07 11:55:15 -08:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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Songtronix
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d5c3034b8f
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Merge branch 'songtronix/introduce-codeowners' into 'master'
add CODEOWNERS file
See merge request veloren/veloren!698
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2020-03-07 02:39:20 +00:00 |
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Songtronix
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c433e5e64d
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add: CODEOWNERS file
introduces the need of approval by a specific group/person for the MR to be merged based on which part of the codebase is being touched
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2020-03-06 19:10:27 +01:00 |
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Imbris
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bf2844c71f
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Merge branch 'imbris/character-rendering' into 'master'
Remove `Client` dependency from Scene and implements #506
Closes #506
See merge request veloren/veloren!831
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2020-03-06 18:09:30 +00:00 |
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Imbris
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ed5afaec8a
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Fix tests
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2020-03-05 23:12:51 -05:00 |
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Imbris
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4a0c474be1
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Remove Client dependency from Scene types and audio managers, add an
example for using voxygen as a library to renderer images of characters
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2020-03-05 23:12:51 -05:00 |
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Acrimon
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511bbd3899
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Merge branch 'capucho/screenshots-logs-directory' into 'master'
Save screenshots and logs in a fixed directory
Closes #484
See merge request veloren/veloren!835
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2020-03-05 19:26:07 +00:00 |
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S Handley
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ea53dea8a7
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Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file)
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2020-03-05 19:26:07 +00:00 |
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Acrimon
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30f84c0115
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Merge branch 'capucho/add-pause-single-player-when-in-pause-menu' into 'master'
Pause when in singleplayer and pause menu
Closes #36
See merge request veloren/veloren!833
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2020-03-05 19:18:20 +00:00 |
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Capucho
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a3479f6a49
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Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player
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2020-03-05 18:55:14 +00:00 |
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Capucho
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6f6b8986b6
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Removed logging, added the changes to the changelog and fixed the logout button
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2020-03-05 18:55:14 +00:00 |
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Capucho
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f13314e3da
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Fixed the erroneous load on pause
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2020-03-05 18:38:39 +00:00 |
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Capucho
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af21d19ff3
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Moved paused from GlobalState to SinglePlayer to prevent errors and unpauses now works using the resume button
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2020-03-05 18:38:39 +00:00 |
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Capucho
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a97b694dfe
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Groundwork for fixing #36 and rewrite of client timeouts so that they don't use Instant and Duration
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2020-03-05 18:38:39 +00:00 |
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Justin Shipsey
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68fbc2d1b6
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Merge branch 'slipped/attack-anim-experiment' into 'master'
weapon control bone
See merge request veloren/veloren!828
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2020-03-05 14:02:11 +00:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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Imbris
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3c7a8a7ce7
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Merge branch 'shandley/deselect-after-drop' into 'master'
Deselect the inventory slot after dropping an item.
Closes #510
See merge request veloren/veloren!836
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2020-03-05 07:43:54 +00:00 |
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Shane Handley
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9d8d61736b
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Deselect the inventory slot after dropping an item.
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2020-03-05 16:11:45 +09:00 |
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Acrimon
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7478d1a063
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Merge branch 'shandley/inventory-sfx' into 'master'
Add inventory SFX
Closes #485
See merge request veloren/veloren!810
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2020-03-04 10:09:48 +00:00 |
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S Handley
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b0ca85069b
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Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
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2020-03-04 10:09:48 +00:00 |
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Forest Anderson
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e89810e0a1
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Merge branch 'shandley/no-wield-sfx-rolling' into 'master'
No wield/unwield sfx when rolling
Closes #507
See merge request veloren/veloren!830
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2020-03-01 19:45:05 +00:00 |
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