juliancoffee
c7cc287e89
Respond to review
...
- Add changelog
- Remove unused code
2024-03-20 23:12:35 +02:00
juliancoffee
55ae460d1d
Remove health/energy increase skills
2024-03-20 23:08:45 +02:00
juliancoffee
1e6e595a87
Comment-out health/energy skills
2024-03-20 23:08:45 +02:00
Isse
daa78a75ac
register plugins before worldgen and support spots in plugins
2024-03-14 21:57:50 +01:00
Imbris
6c6b9181a5
Only construct specs::Dispatcher once
...
* use version of shred that has an added SendDispatcher so we can
construct the dispatcher and send it between threads (only State to
remain sendable)
* move closure for adding systems from State::tick to the creation
functions
* this does mean some voxygen systems always run instead of just in the
session state, but that should not cause issues and we can always
configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Joshua Barretto
e7ea614607
Fixed CI
2023-05-14 22:27:47 +01:00
Joshua Barretto
00559187d6
Fixed tests
2023-04-10 18:40:31 +01:00
Joshua Barretto
326aa3f8ff
Made /rtsim_npc order NPCs by distance
2023-04-09 19:25:58 +01:00
Isse
259bb6fce4
fix phys test
2023-04-09 19:25:54 +01:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sophia Waggoner
264e4a53f8
cargo clippy + fmt
2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86
Ultimately use setting in day cycle updates.
...
(First functional commit.)
2023-03-21 21:32:05 -07:00
Imbris
87bf44241b
Add metrics for timing subsections of State::tick
2023-03-14 01:03:05 -04:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Joshua Yanovski
2c15d0af56
Reduce overhead of messaging systems.
2022-09-14 21:04:53 -07:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Christof Petig
a55cbbbf11
move the character_state test to the systems crate (where the infrastructure is complete)
2022-06-08 07:47:20 +02:00