Commit Graph

17 Commits

Author SHA1 Message Date
juliancoffee
c7cc287e89 Respond to review
- Add changelog
- Remove unused code
2024-03-20 23:12:35 +02:00
juliancoffee
55ae460d1d Remove health/energy increase skills 2024-03-20 23:08:45 +02:00
juliancoffee
1e6e595a87 Comment-out health/energy skills 2024-03-20 23:08:45 +02:00
Isse
daa78a75ac register plugins before worldgen and support spots in plugins 2024-03-14 21:57:50 +01:00
Imbris
6c6b9181a5 Only construct specs::Dispatcher once
* use version of shred that has an added SendDispatcher so we can
  construct the dispatcher and send it between threads (only State to
  remain sendable)
* move closure for adding systems from State::tick to the creation
  functions
* this does mean some voxygen systems always run instead of just in the
  session state, but that should not cause issues and we can always
  configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Joshua Barretto
e7ea614607 Fixed CI 2023-05-14 22:27:47 +01:00
Joshua Barretto
00559187d6 Fixed tests 2023-04-10 18:40:31 +01:00
Joshua Barretto
326aa3f8ff Made /rtsim_npc order NPCs by distance 2023-04-09 19:25:58 +01:00
Isse
259bb6fce4 fix phys test 2023-04-09 19:25:54 +01:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sophia Waggoner
264e4a53f8 cargo clippy + fmt 2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86 Ultimately use setting in day cycle updates.
(First functional commit.)
2023-03-21 21:32:05 -07:00
Imbris
87bf44241b Add metrics for timing subsections of State::tick 2023-03-14 01:03:05 -04:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Joshua Yanovski
2c15d0af56 Reduce overhead of messaging systems. 2022-09-14 21:04:53 -07:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
a55cbbbf11 move the character_state test to the systems crate (where the infrastructure is complete) 2022-06-08 07:47:20 +02:00