jshipsey
|
9cbbe0311f
|
rewrote the whole stupid skeleton to work much smarter
|
2020-03-22 16:06:53 -04:00 |
|
jshipsey
|
0773524031
|
wield idle, wield run
|
2020-03-22 11:55:28 -04:00 |
|
jshipsey
|
32c85d1bab
|
axe attack
|
2020-03-22 00:11:24 -04:00 |
|
jshipsey
|
14f560f21b
|
proper hammer smash, small tweaks
|
2020-03-21 15:47:16 -04:00 |
|
jshipsey
|
221f675217
|
spin attack
|
2020-03-21 14:54:29 -04:00 |
|
jshipsey
|
49986a0e09
|
bow work
|
2020-03-21 03:40:14 -04:00 |
|
jshipsey
|
a0785e693a
|
shooting anim state, cast anim, small tweaks
|
2020-03-20 18:54:27 -04:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
jshipsey
|
50e96efe6b
|
hammer go smash
|
2020-03-20 02:38:53 -04:00 |
|
jshipsey
|
93bea033d9
|
axe, hammer proper wields
|
2020-03-20 01:27:54 -04:00 |
|
timokoesters
|
4741e41230
|
Add support for different models per weapon type
|
2020-03-17 18:28:07 +01:00 |
|
jshipsey
|
bce9d4c24f
|
animation corrections
|
2020-03-08 17:02:25 -04:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Justin Shipsey
|
86e15695fc
|
weapon control bone
|
2020-03-05 14:02:11 +00:00 |
|
timokoesters
|
0bc07a0835
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-03 22:02:32 +01:00 |
|
Marcel Märtens
|
dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
|
Justin Shipsey
|
908e099aa5
|
minor anim tweaks
|
2020-01-29 06:38:08 +00:00 |
|
Justin Shipsey
|
64690279af
|
new mobs
alligators
|
2020-01-26 00:22:48 +00:00 |
|
AdamWhitehurst
|
9c6ce9babd
|
Begin implementing combat actions
|
2019-12-29 15:47:42 -08:00 |
|
Adam Whitehurst
|
92d99af53c
|
feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Adam Whitehurst
|
64a0d8d91f
|
Make character anims conditional by Tool held
|
2019-11-10 15:36:47 -08:00 |
|
Justin Shipsey
|
27f3bebe40
|
Char overhaul and asset update
|
2019-10-02 10:05:17 +00:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
jshipsey
|
2ca81323d5
|
added shoulder movement and fixed placement
|
2019-08-18 02:35:27 -04:00 |
|
jshipsey
|
02ac56d84d
|
clearing animation warnings
|
2019-07-04 10:58:59 -04:00 |
|
jshipsey
|
2ce5c5881e
|
combat run/jump/idle animation states
|
2019-06-30 18:53:44 -04:00 |
|
Monty Marz
|
cef52a0440
|
Char fixes
|
2019-06-28 14:45:02 +00:00 |
|
Justin Shipsey
|
4ac7307f8f
|
minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
|
2019-06-28 08:24:13 +00:00 |
|
jshipsey
|
ecf0d9647c
|
added roll physics, improved anims for roll, glide, run, attached hands to torso
|
2019-06-16 19:59:12 +02:00 |
|
jshipsey
|
99b4406d79
|
cleared out unused animation variables
|
2019-06-13 00:14:06 -04:00 |
|
Cody
|
14ac5babd4
|
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
|
2019-06-06 14:48:41 +00:00 |
|
Cody
|
75ca605f5d
|
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
|
2019-05-31 16:36:24 -04:00 |
|
jshipsey
|
6cb1a75b93
|
speed tweak
Former-commit-id: a3938ec59032794c7135facddecbf7131fb5262e
|
2019-05-27 19:48:44 -04:00 |
|
jshipsey
|
f9e2828de5
|
swing animation changes
Former-commit-id: 1bc70090e938c12d6e133683932b470be102aecd
|
2019-05-27 19:03:52 -04:00 |
|
jshipsey
|
5f22c4e26f
|
swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
|
2019-05-27 18:54:09 -04:00 |
|
jshipsey
|
e84d19b5c8
|
fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
|
2019-05-24 19:01:10 -04:00 |
|
jshipsey
|
98630b3692
|
attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
|
2019-05-24 18:42:22 -04:00 |
|
jshipsey
|
ac41a2241c
|
laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
|
2019-05-24 18:33:56 -04:00 |
|
jshipsey
|
a65d6e733f
|
rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
|
2019-05-24 18:33:55 -04:00 |
|
jshipsey
|
5049b9a2ae
|
attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
|
2019-05-24 18:33:55 -04:00 |
|