Commit Graph

14 Commits

Author SHA1 Message Date
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Vechro
c6b2303890 Fix wielding jump issue 2019-08-21 20:34:21 +03:00
jshipsey
f14a182734 removed wield slowdown by popular request 2019-08-18 03:26:52 -04:00
Joshua Barretto
a324f01a1d Improved orientation slerping 2019-08-04 15:51:17 +01:00
Joshua Barretto
f08d8bb00a Better movement lerping 2019-08-03 22:15:23 +01:00
timokoesters
6b69b24185 Make ori more precise 2019-08-03 20:41:55 +02:00
timokoesters
91b8b69186 Use slerp for ori 2019-08-03 20:33:31 +02:00
Joshua Barretto
71bf09d3b7 Better orientation in the air 2019-08-03 18:30:48 +01:00
Joshua Barretto
e52250a193 Made orientation change with move_dir, added a small amount of knockback 2019-08-03 18:24:07 +01:00
Joshua Barretto
51fa4f3cfc Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks

See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
timokoesters
3a43150bc5 Make hostile npcs back away when too close 2019-08-03 12:53:39 +01:00
jshipsey
13310ab9ca improved animations and movement 2019-08-01 23:57:26 -04:00
Joshua Barretto
123a78552a Fixed block-hopping on edges, added correct inventory slots 2019-08-01 09:09:26 +01:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00