Commit Graph

14 Commits

Author SHA1 Message Date
juliancoffee
7228543fbf Mark legacy item asset content 2024-01-14 21:25:15 +02:00
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Chase Rozon
7dcee3eb23 Multiple Balance Tweaks & Miscellaneous Changes 2022-05-19 22:46:31 +00:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04 Rebalance food for new consumables changes 2021-07-05 10:56:29 +03:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Monty Marz
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
Lippy13
43c35f957f Remove buff information from item description text 2021-03-03 00:25:12 +00:00
Avi Weinstock
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Entropy
6f331e0435 changed sec count to be consistent w/ other foods 2020-12-17 12:43:33 -08:00
Entropy
71d98d34fb Adding some basic consumable crafting ingredients
more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00