Commit Graph

40 Commits

Author SHA1 Message Date
BottledByte
7ab99a3bbf Initial WIP implementation of the Buff system 2020-10-26 19:28:14 -05:00
Sam
46563e7008 Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Imbris
829d8a20d1 Add shockwave system to handle shockwaves colliding with other entities 2020-09-19 14:40:10 -05:00
AdamWhitehurst
e04fdd715e expose and use blocking consts 2020-04-01 07:07:10 -07:00
Adam Whitehurst
cb9e3859da Rename character behavior sys 2020-03-07 11:02:54 -08:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Adam Whitehurst
4e5cf63452 Clean Up Systems 2020-01-05 14:55:27 -08:00
Adam Whitehurst
2635c405fe Ability comps and sys 2020-01-01 09:16:29 -08:00
Imbris
1acf08390a Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide. 2019-12-31 16:41:45 -05:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
Imbris
609e0f23bf Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
Adam Whitehurst
e074c7ce1d begin impl state handle traits 2019-12-20 05:30:37 -08:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
timokoesters
b99bac87db Make npcs roll correctly 2019-08-30 22:50:53 -04:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick 2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00
timokoesters
610c86a3b9
Animation fixes 2019-06-29 21:01:27 +02:00
timokoesters
c80351f6ca
Fix double roll bug 2019-06-29 19:49:51 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys 2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls 2019-06-16 19:57:03 +02:00
timokoesters
69cb2ed84f
Revamp control system 2019-06-16 19:57:03 +02:00
timokoesters
1dbca8b994 Fix respawn position
Former-commit-id: c4dabc71a1c7af538e2c30acbf463340a4618cc9
2019-05-25 23:21:39 +02:00
timokoesters
0344f3eba8 Implement hit time delay
Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
8af3ca5317 Fix animations
Former-commit-id: 20285b42be6f1858105cc4287e357ea254a8ce35
2019-05-25 23:21:37 +02:00
timokoesters
b3e4ca0a5d Implement killing
Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths


Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
Pfauenauge90
c13206d82d Basic worldgen
Former-commit-id: 3ca0afa95dd1d868a84a41129e889a203e8a7cd9
2019-05-21 22:51:41 +01:00
Forest Anderson
cf22cb99e7 Ran fmt
Former-commit-id: 6acf43d8e4c446b3f50a673179b8df20d6da648c
2019-05-09 17:30:44 -04:00
Joshua Barretto
89f9589cf0 Fixes to head animations
Former-commit-id: b595d4cdb459acbdd3a9a971aff8f0fbfd45981a
2019-05-09 20:18:13 +01:00
Joshua Barretto
2c650f9cff Added basic agent AI
Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
2019-04-17 01:39:39 +01:00
Imberflur
6f5f80f749 add player movement with basic physics ecs system
Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00