Ben Wallis
51459c0733
Implemented graceful shutdown on SIGUSR1 signal. Added shutdown <seconds> TUI command. Added abortshutdown TUI command. Fixed a bug in TUI that caused a panic on quit in basic mode on windows.
2020-10-04 21:24:45 +01:00
Sam
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
0b80257aa3
Add migration
2020-09-29 19:48:15 -05:00
Sam
a8f31cbe6f
Beam tick rate now more responsive when aiming.
2020-09-29 19:48:14 -05:00
Sam
ffe456c703
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
de45784596
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Sam
18c2b850d3
Added healing healthsource logic to beam system.
2020-09-29 19:48:08 -05:00
Sam
46563e7008
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Forest Anderson
25ab132d73
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
...
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
b9528da8f6
Improve chunk space consumption by a lot.
...
3x - 5x depending on terrain. We can do a lot better but this is a good
start.
Also, added chunk group count to metrics. This correlates with memory
usage specifically by chunk voxel data in a much more direct way than
chonk or chunk count do, so this should provide extra useful information
(especially for our average overhead per chonk / chunk).
2020-09-28 13:35:49 +02:00
Imbris
c8d7bf3aad
Merge branch 'xvar/remove-option-from-characterloader-channels' into 'master'
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Removed unnecessary Option around send and receive channels in character_loader.rs
See merge request veloren/veloren!1412
2020-09-27 22:30:25 +00:00
Ben Wallis
9178327e09
Removed unnecessary Option around send and receive channels in character_loader.rs
2020-09-27 22:12:41 +01:00
Ben Wallis
1205820e8b
Preserve admin component if present on return to character select screen
2020-09-27 20:25:00 +01:00
Joshua Yanovski
443f3287e4
Merge branch 'sharp/remove-spurious-vox' into 'master'
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Remove spurious uses of Vox.
See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Ben Wallis
099dfaae9c
Added several missing items that didn't exist in any inventories/loadoads on the production server to the item_persistence migration
2020-09-27 14:51:57 +01:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Yanovski
103bda2230
Removed redundant code missed in auth merge.
2020-09-22 18:21:31 +02:00
Marcel Märtens
8eec46424f
switching veloren naming scheme, to either one of the following:
...
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions
Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Joshua Barretto
0ca42857fa
Addressed review issues
2020-09-21 21:10:32 +01:00
Joshua Barretto
388a899a7f
Added make_sprite command
2020-09-21 16:39:20 +01:00
Joshua Barretto
49d1b3df6d
Improved docs
2020-09-20 11:46:12 +01:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
d0f068ba63
Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
2020-09-19 14:40:18 -05:00
Sam
6327dd18b6
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
Sam
3e4615daea
Loadouts are now generated with loadout_builder.rs. Creatures spawned naturally and via command are now spawned with the same mechanics.
2020-09-19 14:40:14 -05:00
Imbris
829d8a20d1
Add shockwave system to handle shockwaves colliding with other entities
2020-09-19 14:40:10 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
68ecfba291
Projectile speed is no longer hard-coded.
2020-09-19 14:29:05 -05:00
Sam
66b0fee3c7
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Snowram
f9fada87cf
Addresses comments
2020-09-18 18:45:03 +02:00
jshipsey
5bb45a4861
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
jshipsey
ecae71c016
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Marcel Märtens
cb6fa52eae
fix client stats, difference client/player
2020-09-17 00:19:48 +02:00
Marcel Märtens
3c58b64689
add detailed information on state tick timings
2020-09-16 18:24:18 +02:00
Marcel Märtens
184d405f10
Better Metrics for Server
...
- Player online is now seperated into players connected and disconnected and is event driven
- Metrics for ChunkGeneration: this is the server side for tracking actuall generation
- Metrics for Chunk Network Requests
2020-09-16 18:14:04 +02:00
Joshua Yanovski
19485b6a00
Add a DisconnectReason enum.
2020-09-14 08:16:09 +02:00
tylerlowrey
bdff4bc04c
Prevent client from ignoring Kicked event
2020-09-14 07:54:05 +02:00
tylerlowrey
9e7ec63800
Converted banlist to use Uuids as the key instead of the username
2020-09-14 07:54:05 +02:00
tylerlowrey
2c55afcfa9
Added username_to_uuid convenience function to LoginProvider
2020-09-14 07:54:05 +02:00
tylerlowrey
2b0c1e89f3
Refactored kicking the player into its own function + ran fmt on project
2020-09-14 07:54:05 +02:00
tylerlowrey
d57adc518e
Removed unnecessary clone in ban handling function
2020-09-14 07:54:05 +02:00
tylerlowrey
4653eb63c4
Converted banlist from vector of tuples to HashMap
2020-09-14 07:54:05 +02:00
tylerlowrey
30c3146682
Added main menu kick message with kick reason after player is kicked
2020-09-14 07:52:31 +02:00
tylerlowrey
fee79720ee
Added ban message with reason when banned user attempts to login to server
2020-09-14 07:52:31 +02:00
tylerlowrey
f171e4e870
Removed usage of AuthProvider as AuthProvider no longer exists
2020-09-14 07:52:31 +02:00
tylerlowrey
c3c4b88fe7
Added banlist check to try_login method
2020-09-14 07:52:31 +02:00
tylerlowrey
f402df2c56
Altered ban so that it kicks the player as well
2020-09-14 07:52:31 +02:00
tylerlowrey
e9348f2fb5
Fixed requiring a restart in order for banlist to take effect
2020-09-14 07:52:31 +02:00
tylerlowrey
ea4f9b9a36
Added unban command functionality
2020-09-14 07:52:31 +02:00
tylerlowrey
c2a7fc1586
Prevent multiple bans of same player
2020-09-14 07:52:31 +02:00
tylerlowrey
def21af02b
Added ban command functionality
2020-09-14 07:52:31 +02:00
tylerlowrey
dadb1fbe12
Added kick command functionality
2020-09-14 07:52:31 +02:00
tylerlowrey
3bc57b4087
Added banlist to server settings and added default value
2020-09-14 07:52:31 +02:00
Imbris
c3ae641fbb
Merge branch 'imbris/tracy' into 'master'
...
Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
Matthew Martin
57c6160b72
* Set the KillType to Other for HealthSource::Healing
...
* Extend logic to projectiles and explosions
2020-09-09 23:34:10 +02:00
Matthew Martin
a9086b27a0
Do not make healing items deal damage
2020-09-09 23:22:49 +02:00
TheThirdSpartan
7fd673ecb2
Added localization config options for new death messages
2020-09-09 20:26:20 +00:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
0683a40741
Use finish_continuous_frame directly
2020-09-06 22:28:14 -04:00
Imbris
63d60c212c
Add spans to server systems
2020-09-06 22:28:14 -04:00
Marcel Märtens
961b8a4d7c
Implement the Player Timeout as config
2020-09-06 23:34:57 +02:00
TheThirdSpartan
6dbd1bc132
adding feature requested in issue #153 - displaying your alias in game as 'you'
2020-09-06 19:42:32 +00:00
Joshua Barretto
b87bbaff0b
Merge branch 'xMAC94x/hotfix_increase_timeout' into 'master'
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tmp increase TIMEOUT from 20s to 40s.
See merge request veloren/veloren!1352
2020-09-06 17:54:59 +00:00
Imbris
dc2fc11956
Merge branch 'bag' into 'master'
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Dropping a bag instead of turning entity into one
Closes #747
See merge request veloren/veloren!1362
2020-09-05 20:33:13 +00:00
Joshua Barretto
49c713a071
Merge branch 'zesterer/rtsim' into 'master'
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Beehives, Fireflies, and minor worldsim/lighting adjustments
See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
notoria
264b5ec1c5
Avoid destroying a deleted entity
...
Suggested by @Imbris.
2020-09-05 18:59:14 +02:00
notoria
23021f955f
Dropping a bag instead of turning entity into one
2020-09-05 11:11:19 +02:00
Imbris
fb33a5e519
Merge branch 'termac/inventory_collect_when_full_fix' into 'master'
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Fix bug collecting items into full inventory
See merge request veloren/veloren!1333
2020-09-05 06:51:22 +00:00
Joshua Barretto
0c0f150140
fmt
2020-09-04 11:48:57 +01:00
Joshua Barretto
57ccf4863e
Moved scatter to dedicated file
2020-09-04 11:48:57 +01:00
Joshua Barretto
032ec9ef41
Added bee hives
2020-09-04 11:48:56 +01:00
Joshua Barretto
4405227ffb
Made light attenuation nicer, fixed campfire light offset
2020-09-04 11:48:54 +01:00
Joshua Barretto
2a64a75a0f
Made boulders avoid rivers
2020-09-04 11:41:56 +01:00
termac
f05c120fab
Fix bug collecting items into full inventory
...
When the inventory is full and a player tries to reclaim an item from a
block, collecting always failed. If the item is stackable and already
present inside the inventory it should be collected though.
The collect case now behaves more like the pickup case, using
inventory's 'push' method to add the item and implicitly check for
available space.
2020-09-02 12:47:56 +02:00
Marcel Märtens
3ee7bb5a98
tmp increase TIMEOUT from 20s to 40s.
...
This will not solve the StreamClose, but make it less annoying for some.
2020-09-01 23:16:11 +02:00
Capucho
6a83da0dfd
Force migration text trough tracing
2020-09-01 23:03:33 +02:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
Imbris
4790373ab3
Add State::read_component_copied
2020-08-26 20:47:41 -04:00
Imbris
dcce5641f7
Fix broken features and avoid panic if the client leaves before character data loads
2020-08-26 20:47:39 -04:00
Marcel
3a1b4fa516
Merge branch 'xMAC94x/compression' into 'master'
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Propper Compression support of network.
See merge request veloren/veloren!1334
2020-08-25 22:21:05 +00:00
Marcel Märtens
144f88f811
Propper Compression support of network.
...
- Compression is no longer enabled always but can now be enabled per Stream.
If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
You need to handle compression yourself for `raw` fn.
- added a new feature to the network crate to enable or disable the compression
- switched to `lz-fear` instead of `lz4-compression`
- use `bitflags` to represent the `Promises` struct
2020-08-25 23:55:27 +02:00
Joshua Barretto
bf7afcf5c9
Merge branch 'zesterer/small-fixes' into 'master'
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Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
6a4c5a05d0
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Monty Marz
ce929d2924
Address comments, clippy and minor adjustments
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first bunch of comments addressed
change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects
campfire adjustments, reduced grass density due to FPS issues
readded item descriptions to the crafting window, item desc for craftable armour
address comments
happy clippy, happy life
clippy
clippy
more clippy
fmt
revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Monty Marz
55d126861f
fix tooltips in char selection, more balancing
...
fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
Sam
924d09e46c
balancing
...
more specific stats
Update body.rs
more balancing
non hostile catoblepas and mouflons
quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Monty Marz
b930c34d89
agent changes, sprite spawning changes, alignment changes
2020-08-21 19:36:16 +02:00