Commit Graph

29 Commits

Author SHA1 Message Date
Imbris
52d84248ec Remove all warnings 2019-09-04 19:03:49 -04:00
jshipsey
b81cd6a8f9 combine character.action movement blocks 2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
timokoesters
952ec35857
Remove warnings 2019-08-29 19:54:53 +02:00
timokoesters
b725b0e9ea
End rolling when player is in the air 2019-08-27 11:06:55 +02:00
timokoesters
72564cf8b4
Make action durations constants 2019-08-27 11:06:54 +02:00
timokoesters
b89bfcbfc1
Remove unnecessary map 2019-08-26 13:12:44 +02:00
timokoesters
08fa6a3414
Prevent problems with no vel while rolling in the future 2019-08-26 13:12:44 +02:00
timokoesters
b96557d012
Fix roll from cliff bug 2019-08-26 13:12:42 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
timokoesters
01410569a4
Use look_dir when blocking 2019-08-26 13:12:41 +02:00
timokoesters
62745c4cad
Only use look_dir for ori when wielded or attacking 2019-08-26 13:12:40 +02:00
timokoesters
0912de2a26
Make aiming more precise 2019-08-26 13:12:38 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera 2019-08-26 13:12:38 +02:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Vechro
c6b2303890 Fix wielding jump issue 2019-08-21 20:34:21 +03:00
jshipsey
f14a182734 removed wield slowdown by popular request 2019-08-18 03:26:52 -04:00
Joshua Barretto
a324f01a1d Improved orientation slerping 2019-08-04 15:51:17 +01:00
Joshua Barretto
f08d8bb00a Better movement lerping 2019-08-03 22:15:23 +01:00
timokoesters
6b69b24185 Make ori more precise 2019-08-03 20:41:55 +02:00
timokoesters
91b8b69186 Use slerp for ori 2019-08-03 20:33:31 +02:00
Joshua Barretto
71bf09d3b7 Better orientation in the air 2019-08-03 18:30:48 +01:00
Joshua Barretto
e52250a193 Made orientation change with move_dir, added a small amount of knockback 2019-08-03 18:24:07 +01:00
Joshua Barretto
51fa4f3cfc Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks

See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
timokoesters
3a43150bc5 Make hostile npcs back away when too close 2019-08-03 12:53:39 +01:00
jshipsey
13310ab9ca improved animations and movement 2019-08-01 23:57:26 -04:00
Joshua Barretto
123a78552a Fixed block-hopping on edges, added correct inventory slots 2019-08-01 09:09:26 +01:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00