Knightress Paladin
9864344cfe
Implemented setting blocks with the wiring system
2021-07-15 12:36:00 -07:00
Savalige
171113ea74
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Savalige
1e3cc3442f
Made the spacing also take the radius of the entity into account per @zesterer suggestion and added a baias variable to change how much priority should be given to separation vs target(1.0 being only focus on separating and 0.0 being only focus on target)
2021-07-15 13:33:51 -04:00
Savalige
2a5d4fa826
fixing issue #1153 - Improve combat AI spacing between Agents of the same Alignment
2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Dr. Dystopia
2ff74f5cc9
Resolve all '#[allow(clippy::useless_format)]' error supressions
2021-07-15 13:46:53 +02:00
juliancoffee
aae3a159b8
Make all Ships constanly flying, not only rtsim
2021-07-14 23:23:35 +03:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
325acc9daf
Teach AI how to heal again
2021-07-14 19:26:11 +03:00
juliancoffee
06e0303e8a
Cleaning
2021-07-14 19:26:11 +03:00
juliancoffee
00a34da48b
Teach AI how to leap again
...
+ adjust hammer and axe AI timings
2021-07-14 19:25:55 +03:00
juliancoffee
56ab92fd05
Teach AI how to glide again
2021-07-14 15:24:15 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
42c3872528
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
d0bb7004ab
Added check to prevent sceptre AI from canceling its own ward
2021-07-07 20:01:00 -07:00
Knightress Paladin
65d67ef781
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
63c5d9f7df
Fixed formatting
2021-07-07 20:00:35 -07:00
Knightress Paladin
ba35aaaf90
Add check to see if cultist already has ward buff
2021-07-07 20:00:35 -07:00
Knightress Paladin
35242c71e1
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
Joshua Barretto
9333afc6f1
Merge branch 'DixieDev/569-fix-inventory-and-lantern-usage-while-dead' into 'master'
...
Fix players having inventory and lantern control while dead
Closes #569
See merge request veloren/veloren!2569
2021-07-07 18:44:01 +00:00
DixiE
76fe63ed9a
Fix players having inventory and lantern control while dead
2021-07-07 13:18:24 +01:00
Avi Weinstock
1a60ebd5db
Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
2021-07-06 16:52:12 -04:00
Knightress Paladin
2bcfa0df7a
Formatted code to omit continue keyword
2021-07-05 19:41:25 -07:00
Knightress Paladin
5c5b8ed94e
Added check for exploding lava and glowing blocks
2021-07-05 19:41:25 -07:00
Enrico Marconi
8106ac492a
Actually check if entity is alive
2021-07-05 16:09:39 +02:00
Enrico Marconi
7e97b9e495
Check if entity is alive before applying a buff
2021-07-05 16:09:39 +02:00
AldanTanneo
3804c3d032
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
Samuel Keiffer
dcdf1c83a3
Merge branch 'swrup/fix_combo_decay_on_death' into 'master'
...
fix combo not reset at respawn
See merge request veloren/veloren!2553
2021-07-05 03:56:24 +00:00
Samuel Keiffer
d97db508ff
Merge branch 'juliancoffee/yeti_nerf' into 'master'
...
Adjust Yeti difficulty
See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
Swrup
971dd9059c
fix combo not reset at respawn
2021-07-04 17:28:11 +02:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
...
Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Avi Weinstock
836f10ae63
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
Samuel Keiffer
0151e5aeed
Merge branch 'potion-animations' into 'master'
...
Consumable Animations
See merge request veloren/veloren!2512
2021-06-29 16:36:41 +00:00
Sam
4cdf081a40
Removed potential for accessing OOB index and panicking in animations for combo melee.
...
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Ben Wallis
9865b354f9
Merge branch 'xvar/fix-plugin-build-warnings' into 'master'
...
Fixed build warnings for server-cli related to non-default plugin feature
See merge request veloren/veloren!2506
2021-06-26 21:35:54 +00:00
Ben Wallis
a50ed6b50a
Fixed build warnings for server-cli related to non-default plugin feature
2021-06-26 21:56:03 +01:00
Avi Weinstock
af22f56f9e
Rename remove_warlock_warlord
migration so it actually triggers.
2021-06-26 16:28:49 -04:00
Daan Vanoverloop
0076b8379c
Fixing #1169 - use strum macros for BlockKind conversion
2021-06-26 17:52:32 +02:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
c162827f97
Harvester AI
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
...
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
juliancoffee
573607c32a
Nerf golem laser dmg and ori_rate, make it fire
...
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
juliancoffee
36fa8bf4f7
Use Golem Shockwave only after loosing 30% health
...
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
294b6e394a
Renamed command event
2021-06-18 11:31:06 +01:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Marcel
4cafdb3bfd
Merge branch 'aweinstock/mining-skill-tree' into 'master'
...
Mining skill tree.
See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Monty Marz
45f79059d0
mining exp sct color and icon; add mining to skill_preset
2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa
icons and naming
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Forest Anderson
f578c56db7
Merge branch 'juliancoffee/small_fixes' into 'master'
...
Ranged, Tidal Warrior, spears, assets
See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
6c11aa80e0
adjust staff firebomb
2021-06-11 15:41:38 +03:00
juliancoffee
5084548b53
Add warnings about non-existent items in /kit
2021-06-11 01:33:47 +03:00
Marcel Märtens
005f528e25
fix tracy-server compilation via cargo tracy-server
2021-06-09 17:17:37 +02:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
...
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
...
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
Marcel
7e8bebdfa1
Merge branch 'xMAC94x/hashbrown' into 'master'
...
switch to hashbrown 0.11 and specs 0.16.2
See merge request veloren/veloren!2390
2021-06-07 14:31:58 +00:00
jshipsey
acf9111141
mig fix
2021-06-07 08:32:59 -04:00
Marcel Märtens
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Marcel
f2eedf81f4
Merge branch 'imbris/648-cleanup' into 'master'
...
Make handling of shortcut keywords for commands clearer and revise a TODO...
Closes #648
See merge request veloren/veloren!2387
2021-06-07 10:27:54 +00:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
5fdb2ac01d
migration
2021-06-07 11:01:04 +02:00
jshipsey
8acd3832e3
more loot tables, overworld ores, more items
2021-06-07 11:00:00 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00