3959 Commits

Author SHA1 Message Date
Pfauenauge90
6bdd8471a9 cleanup, more dungeon entrances 2020-04-29 17:01:35 +02:00
Joshua Barretto
3a07c69817 Updated changelog 2020-04-29 17:01:35 +02:00
Joshua Barretto
67bd4ba4c0 Better dungeon waypoint placement 2020-04-29 17:01:35 +02:00
Joshua Barretto
5219949e51 Fixed dungeon offsets 2020-04-29 17:01:34 +02:00
Joshua Barretto
70d798bafd Added dungeon entrances 2020-04-29 17:01:34 +02:00
Joshua Barretto
d7a26284b1 Merge branch 'non-integer-offsets' into 'master'
Non integer offsets

See merge request veloren/veloren!956
2020-04-29 14:45:21 +00:00
Joshua Barretto
fde7e6fedc Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
1c5c0adf15 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Justin Shipsey
da67b53acb Merge branch 'snowram/animals' into 'master'
new animals

See merge request veloren/veloren!954
2020-04-28 03:13:23 +00:00
Justin Shipsey
61c0c2991d new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
2ee86ff2c6 Merge branch 'slipped/attributes' into 'master'
skel attribute transfer

See merge request veloren/veloren!949
2020-04-27 05:11:34 +00:00
Justin Shipsey
cc989de3f5 skel attribute transfer 2020-04-27 05:11:34 +00:00
Joshua Barretto
f6b60fcf63 Merge branch 'zesterer/phys-fixes' into 'master'
Added Colliders, made projectiles point particles

See merge request veloren/veloren!947
2020-04-26 18:24:33 +00:00
Joshua Barretto
5bfeabd03a Fixed unit tests 2020-04-26 18:50:21 +01:00
Joshua Barretto
f722a67911 fmt 2020-04-26 17:56:09 +01:00
Joshua Barretto
da11d54b6c Fixed projectile solid collisions 2020-04-26 17:56:09 +01:00
Joshua Barretto
3370d0a08f Stopped velocity when point particles hit walls 2020-04-26 17:56:09 +01:00
Joshua Barretto
0763e6250f Fixed logic issue with sticky objects 2020-04-26 17:56:09 +01:00
Joshua Barretto
f4de3d0806 Added on_ceiling check for sticky entities 2020-04-26 17:56:09 +01:00
Joshua Barretto
f027114507 Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
Monty Marz
7c4effd1a1 Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4f8076c2ba UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
95b04cc5fe Merge branch 'slipped/golem' into 'master'
body/anim tweaks

See merge request veloren/veloren!945
2020-04-26 01:09:04 +00:00
Justin Shipsey
82bafaaef8 body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
49a629c7ff Merge branch 'zesterer/perf' into 'master'
Performance improvements, LoD system for terrain sprites and figures

See merge request veloren/veloren!944
2020-04-25 21:15:32 +00:00
Joshua Barretto
ff164e90e0 Updated changelog 2020-04-25 21:44:43 +01:00
Joshua Barretto
47732f91d6 Clean up reexport 2020-04-25 21:44:23 +01:00
Joshua Barretto
a3da70bca4 Prevented windows spawning inside houses 2020-04-25 21:44:23 +01:00
Joshua Barretto
b8a880b2ae Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
fe53dd1458 Better scaled rounding 2020-04-25 21:44:23 +01:00
Joshua Barretto
0a71e8cdaf Added extra LoD level to terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
6bfecfb577 Reduced scaling size inflation 2020-04-25 21:44:23 +01:00
Joshua Barretto
091933d5b0 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
b6b8b5363f Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Barretto
0249facbd6 Reduced size of terrain sprite vertices 2020-04-25 21:44:23 +01:00
Joshua Barretto
3d5ca63a55 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
382b0667c1 Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
ab2f1455a7 Harbarboofarfoobar 2020-04-25 21:44:23 +01:00
Joshua Barretto
82a9c17558 Added reseeding for sites 2020-04-25 21:44:23 +01:00
Pfauenauge90
f2f413cc34 sprites VD slider visuals 2020-04-25 21:44:23 +01:00
jshipsey
6feb375da4 fix for hollow chests 2020-04-25 21:44:23 +01:00
Joshua Barretto
17051d555e Fixed figure update rate at a distance 2020-04-25 21:44:23 +01:00
Joshua Barretto
91dc414e32 Added LoD for figures and reduced update rates for far figures 2020-04-25 21:44:23 +01:00
Joshua Barretto
7eedb6e09f Better LoD distance scaling 2020-04-25 21:44:23 +01:00
Joshua Barretto
371d893ddd Massively reduced 'popping' of LoD terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
c1c7642ac9 Fixed boundary meshing issue for scaled terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
572f6c76b0 Properly fixed all gaps on positive bound for scaled volumes 2020-04-25 21:44:23 +01:00
Joshua Barretto
064973d90d Fixed gaps in LoD sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
63b5c7c86d Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
Joshua Barretto
0b345a6b5e Merge branch 'CapsizeGlimmer/sudo_command' into 'master'
Implement /sudo command

See merge request veloren/veloren!940
2020-04-25 18:00:09 +00:00