Pfauenauge90
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6bdd8471a9
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cleanup, more dungeon entrances
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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3a07c69817
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Updated changelog
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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67bd4ba4c0
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Better dungeon waypoint placement
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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5219949e51
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Fixed dungeon offsets
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2020-04-29 17:01:34 +02:00 |
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Joshua Barretto
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70d798bafd
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Added dungeon entrances
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2020-04-29 17:01:34 +02:00 |
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Joshua Barretto
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d7a26284b1
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Merge branch 'non-integer-offsets' into 'master'
Non integer offsets
See merge request veloren/veloren!956
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2020-04-29 14:45:21 +00:00 |
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Joshua Barretto
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fde7e6fedc
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Added 1 extra bit per figure vertex position component, resolved char screen bug
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2020-04-29 15:22:08 +01:00 |
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Marcel Märtens
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1c5c0adf15
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Allow for 0.5 offsets in figures
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2020-04-29 14:10:46 +02:00 |
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Justin Shipsey
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da67b53acb
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Merge branch 'snowram/animals' into 'master'
new animals
See merge request veloren/veloren!954
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2020-04-28 03:13:23 +00:00 |
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Justin Shipsey
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61c0c2991d
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new animals
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2020-04-28 03:13:23 +00:00 |
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Justin Shipsey
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2ee86ff2c6
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Merge branch 'slipped/attributes' into 'master'
skel attribute transfer
See merge request veloren/veloren!949
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2020-04-27 05:11:34 +00:00 |
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Justin Shipsey
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cc989de3f5
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skel attribute transfer
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2020-04-27 05:11:34 +00:00 |
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Joshua Barretto
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f6b60fcf63
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Merge branch 'zesterer/phys-fixes' into 'master'
Added Colliders, made projectiles point particles
See merge request veloren/veloren!947
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2020-04-26 18:24:33 +00:00 |
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Joshua Barretto
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5bfeabd03a
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Fixed unit tests
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2020-04-26 18:50:21 +01:00 |
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Joshua Barretto
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f722a67911
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fmt
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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da11d54b6c
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Fixed projectile solid collisions
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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3370d0a08f
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Stopped velocity when point particles hit walls
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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0763e6250f
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Fixed logic issue with sticky objects
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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f4de3d0806
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Added on_ceiling check for sticky entities
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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f027114507
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Added Colliders, made projectiles point particles
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2020-04-26 17:56:09 +01:00 |
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Monty Marz
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7c4effd1a1
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Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes
See merge request veloren/veloren!946
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2020-04-26 01:44:56 +00:00 |
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Monty Marz
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4f8076c2ba
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UI Fixes
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2020-04-26 01:44:56 +00:00 |
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Justin Shipsey
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95b04cc5fe
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Merge branch 'slipped/golem' into 'master'
body/anim tweaks
See merge request veloren/veloren!945
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2020-04-26 01:09:04 +00:00 |
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Justin Shipsey
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82bafaaef8
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Joshua Barretto
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49a629c7ff
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Merge branch 'zesterer/perf' into 'master'
Performance improvements, LoD system for terrain sprites and figures
See merge request veloren/veloren!944
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2020-04-25 21:15:32 +00:00 |
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Joshua Barretto
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ff164e90e0
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Updated changelog
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2020-04-25 21:44:43 +01:00 |
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Joshua Barretto
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47732f91d6
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Clean up reexport
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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a3da70bca4
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Prevented windows spawning inside houses
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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b8a880b2ae
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Better LoD variable names
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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fe53dd1458
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Better scaled rounding
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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0a71e8cdaf
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Added extra LoD level to terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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6bfecfb577
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Reduced scaling size inflation
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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091933d5b0
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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b6b8b5363f
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Squashed figure vertices for better performance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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0249facbd6
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Reduced size of terrain sprite vertices
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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3d5ca63a55
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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382b0667c1
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Implemented Treeco's z-only LoD suggestion
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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ab2f1455a7
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Harbarboofarfoobar
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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82a9c17558
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Added reseeding for sites
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2020-04-25 21:44:23 +01:00 |
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Pfauenauge90
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f2f413cc34
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sprites VD slider visuals
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2020-04-25 21:44:23 +01:00 |
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jshipsey
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6feb375da4
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fix for hollow chests
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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17051d555e
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Fixed figure update rate at a distance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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91dc414e32
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Added LoD for figures and reduced update rates for far figures
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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7eedb6e09f
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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371d893ddd
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Massively reduced 'popping' of LoD terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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c1c7642ac9
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Fixed boundary meshing issue for scaled terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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572f6c76b0
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Properly fixed all gaps on positive bound for scaled volumes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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064973d90d
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Fixed gaps in LoD sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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63b5c7c86d
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Added terrain sprite LoD
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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0b345a6b5e
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Merge branch 'CapsizeGlimmer/sudo_command' into 'master'
Implement /sudo command
See merge request veloren/veloren!940
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2020-04-25 18:00:09 +00:00 |
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