Joshua Barretto
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
66f6368e83
Handle out of bounds panic
2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
CapsizeGlimmer
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c
Change a bunch of settings defaults, fix sprite looting key
2020-05-25 15:44:27 +01:00
Monty Marz
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
bb85dab281
Merge branch 'treeco/build-mode-fixes' into 'master'
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Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Treeco
a338ed3f24
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
cbfe3d52fc
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
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Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
649075c89a
Merge branch 'imbris/small-fix' into 'master'
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Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
eac11ecfe8
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302
Stats persistence
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- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
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Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
3450bfabfd
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00