Commit Graph

221 Commits

Author SHA1 Message Date
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Caelan
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Avi Weinstock
c984035976 MR 1775 review fixes.
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860 Polish trading implementation and address review comments.
- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Avi Weinstock
f6db8bb7c4 Implement actual inventory-manipulation part of trading server side. 2021-02-12 18:43:10 -05:00
Avi Weinstock
aeb2398fc6 Trade implementation progress.
- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc Trade implementation progress.
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement. 2021-02-12 18:43:09 -05:00
Quellus
63952875d9 Rebase !1447 Chat input color and icon reflect channel message is sent to. 2021-02-10 19:42:59 +00:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Acrimon
e76474463a
update authc 2020-12-28 16:42:40 +01:00
Marcel Märtens
e8003a44dd update specs 2020-12-16 14:31:16 +01:00
Marcel Märtens
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
Joshua Barretto
fc96fd780b Moved plugin API to Uid instead of usize for entity IDs, hello plugin to an example 2020-12-13 23:08:15 +00:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00