Commit Graph

4085 Commits

Author SHA1 Message Date
Marcel Märtens
9074de533a handling frames no longer is channel -> scheduler -> participant, but it's directly channel -> participant, removing a lock and a single bottleneck in the scheduler 2020-06-09 01:23:45 +02:00
Marcel Märtens
661060808d switch from serde to manually for speed, remove async_serde
- removing async_serde as it seems to be not usefull
  the idea was because deserialising is slow parallising it could speed up.
  Whoever we need to keep the order of frames, (at least for controlframes) so serialising in threads would be quite complicated.
  Also serialisation is quite fast, about 1 Gbit/s such speed is enough for messaging, it's more important to serve parallel streams better.
  Thats why i am removing async serde coding for now
- frames are no longer serialized by serde, by byte by byte manually, increadible speed upgrade
- more metrics
- switch channel_creator into for_each_concurrent
- removing some pool.spwan_ok() as they dont allow me to use self
- reduce features needed
2020-06-09 01:23:42 +02:00
Marcel Märtens
2ee18b1fd8 Examples, HUGE fixes, test, make it alot smother
- switch `listen` to async in oder to verify if the bind was successful
- Introduce the following examples
  - network speed
  - chat
  - fileshare
- add additional tests
- fix dropping stream before last messages can be handled bug, when dropping a stream, BParticipant will wait for prio to be empty before dropping the stream and sending the signal
- correct closing of stream and participant
- move tcp to protocols and create udp front and backend
- tracing and fixing a bug that is caused by not waiting for configuration after receiving a frame
- fix a bug in network-speed, but there is still a bug if trace=warn after 2.000.000 messages the server doesnt get that client has shut down and seems to lock somewhere. hard to reproduce

open tasks
[ ] verify UDP works correctly, especcially the connect!
[ ] implements UDP shutdown correctly, the one created in connect!
[ ] unify logging
[ ] fill metrics
[ ] fix dropping stream before last messages can be handled bug
[ ] add documentation
[ ] add benchmarks
[ ] remove async_serde???
[ ] add mpsc
2020-06-09 01:23:37 +02:00
Marcel Märtens
595f1502b3 COMPLETE REWRITE
- use async_std and implement a async serialisaition
- new participant, stream and drop on the participant
- sending and receiving on streams
2020-06-09 01:23:30 +02:00
Marcel Märtens
499a895922 shutdown and udp/mpsc
- theorectically closing of streams and shutdown
- mpsc and udp preparations
- cleanup and build better tests
2020-06-09 01:23:26 +02:00
Marcel Märtens
8f65168506 fix workspaces and Cargo dependencies 2020-06-09 01:23:21 +02:00
Marcel Märtens
9354952a7f Code/Dependency Cleanup 2020-06-09 01:23:19 +02:00
Marcel Märtens
641df53f4a Got some async test to work 2020-06-09 01:23:15 +02:00
Marcel Märtens
74143e13d3 Implement a async recv test 2020-06-09 01:23:12 +02:00
Marcel Märtens
1e948389cc Switch to iterator based ChannelProtocols 2020-06-09 01:23:09 +02:00
Marcel Märtens
ca45baeb76 Fix TCP buffering with a NetworkBuffer struct 2020-06-09 01:23:07 +02:00
Marcel Märtens
19fb1d3be4 Experiment with TCP buffering 2020-06-09 01:23:05 +02:00
Marcel Märtens
a6f1e3f176 Add a speedtest program to benchmark networking 2020-06-09 01:23:01 +02:00
Marcel Märtens
35233d07f9 Cleanup:
- We can now get rid of most sleep and get true remote part and stream working, however there seems to be a deadlock after registered new handle trace with 10% spawn chance
 - removal of the events trait, as we use channels
 - streams now directly communicate with each other for performance reasons, somewhere are still deadlocks, oonce directly at listening somehow and after the first message has read, but i also got it to run perfectly through at this state without code change, maybe a sleep or more detailed rust-dgb session would help here!
2020-06-09 01:22:58 +02:00
Marcel Märtens
10863eed14 remove worker folder - flatten file structure 2020-06-09 01:22:55 +02:00
Marcel Märtens
e388b40c54 Till now all operations where oneshots, now i actually wait for a participant handshake to complete and being able to return their PID
also fixed the correct pid, sid beeing send
2020-06-09 01:22:52 +02:00
Marcel Märtens
88f6b36a4e Differ Metrics to make it easier to implement your own metric coding!
Implement my own metric coding in networking
2020-06-09 01:22:48 +02:00
Marcel Märtens
f3251c0879 Converting the API interface to Async and experimenting with a Channel implementation for TCP, UDP, MPSC, which will later be reverted
It should compile and tests run fine now.
If not, the 2nd last squashed commit message said it currently only send frames but not incomming messages, also recv would only handle frames. The last one said i added internal messages and a reverse path (prob for .recv)
2020-06-09 01:22:45 +02:00
Marcel Märtens
5c5b33bd2a Bring networking tests to green
- Seperate worker into own directory
 - implement correct handshakes
 - implement correct receiving
2020-06-09 01:22:42 +02:00
Marcel Märtens
3d8ddcb4b3 Continue backend for networking and fill gaps, including:
- introduce tlid to allow
 - introduce channel trait
 - remove old experimental handshake
 - seperate mio_worker into multiple fn
 - implement stream in backend
2020-06-09 01:22:38 +02:00
Marcel Märtens
52078f2251 first implementation of connect and tcp using a mio worker protocol and:
- introduce a loadtest, for tcp messages
 - cleanup api
 - added a unittest
 - prepared a handshake message, which will in next commits get removed again
 - experimental mio worker merges
 - using uuid for participant id
2020-06-09 01:22:35 +02:00
Marcel Märtens
a01afd0c86 initial implementation of a network api 2020-06-09 01:22:32 +02:00
Joshua Barretto
0244ab86ae Merge branch 'yusdacra/update-turkish-translation' into 'master'
Add missing strings, fix a few translations

See merge request veloren/veloren!931
2020-06-08 21:47:32 +00:00
Yusuf Bera Ertan
479e64277e Add missing strings, fix a few translations 2020-06-08 21:47:30 +00:00
Joshua Barretto
cdf5f315d9 Merge branch 'yusdacra/fix-nixshell' into 'master'
Fix nix-shell build issues

See merge request veloren/veloren!968
2020-06-08 21:26:35 +00:00
Yusuf Bera Ertan
56313bc7eb
make nix-build and nix-shell work, simplify default.nix, expose more options 2020-06-09 00:12:25 +03:00
Marcel
11462776db Merge branch 'xvar/clippy-fixes' into 'master'
Initial clippy fixes as discussed in #587

See merge request veloren/veloren!1054
2020-06-08 21:10:12 +00:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
Joshua Barretto
8b2b9e45ec Merge branch 'shandley/replace-audio-files' into 'master'
Replace audio files

See merge request veloren/veloren!1052
2020-06-08 16:26:48 +00:00
S Handley
370ef80db4 Replace audio files 2020-06-08 16:26:48 +00:00
Joshua Barretto
fd21fecd35 Merge branch 'shandley/attack-sfx' into 'master'
Attack sfx

See merge request veloren/veloren!927
2020-06-08 15:37:23 +00:00
Shane Handley
6a1cec8860 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
467c154582 Post-rebase fix. 2020-06-08 10:19:42 +10:00
Shane Handley
fc8bb427fb Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
Shane Handley
faf04bb4f3 Fix some updated weapon references and an incomplete match after rebasing. 2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
0516af8c57 Add swoosh sounds for additional weapons. 2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
Songtronix
54960142e2 Merge branch 'xvar/fix-audio-device-crashes' into 'master'
Fix #322 - Refactored audio output device enumeration to fail gracefully when...

Closes #322

See merge request veloren/veloren!1049
2020-06-07 16:19:59 +00:00
Ben Wallis
1d564f53c7 Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered 2020-06-07 16:24:22 +01:00
Songtronix
ea414f6921 Merge branch 'shandley/db-locking-mitigation' into 'master'
DB Locking mitigations

See merge request veloren/veloren!1047
2020-06-07 12:53:42 +00:00
Shane Handley
24cdea0a4c Enable WAL and busy_timeout for each sqlite connection to mitigate db locks, 2020-06-07 22:33:48 +10:00
Imbris
a981d72d28 Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
Fix panic with multibyte whitespace characters

Closes #583

See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Monty Marz
d8f43d3ae4 Merge branch 'averylostnomad/auto-walk' into 'master'
Add simple auto walk functionality. Toggleable or push to hold

Closes #582

See merge request veloren/veloren!1044
2020-06-06 20:12:24 +00:00
Imbris
efe071d998 Fix panic with multibyte whitespace characters 2020-06-06 15:58:16 -04:00
Pfauenauge90
1c1d0d9ca6 Added spanish translation file 2020-06-06 21:46:53 +02:00
Pfauenauge90
de7ab9f5ed update default keybindings file, en.ron, de_DE.ron 2020-06-06 21:29:35 +02:00
Joey Maher
458ac4af5e Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Songtronix
8c68d7aace Merge branch 'averylostnomad/stop-lantern-glow-on-drop' into 'master'
Remove lantern glow when a lit lantern is thrown out of inventory

Closes #581

See merge request veloren/veloren!1042
2020-06-06 12:54:58 +00:00