Joshua Barretto
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966a61ad42
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Stopped stars popping into existence
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2020-01-27 01:03:55 +00:00 |
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Joshua Barretto
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4f0d27690c
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Patched waypoint spawning
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2020-01-26 14:27:11 +00:00 |
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Joshua Barretto
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6e2784ba0e
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Convert to chunk positions for downhill
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2020-01-26 13:21:33 +00:00 |
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Joshua Barretto
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a4573f6fb2
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Use .downhill for waypoint generation
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2020-01-26 13:05:28 +00:00 |
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Joshua Barretto
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631124f3fc
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Switched to _squared(), added comments, parallelised waypoint gen
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2020-01-26 12:52:32 +00:00 |
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Pfauenauge90
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9ee72eb810
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changed death message
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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e6c7113393
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Added changes to changelog
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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7404800999
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Added neutral NPC spawning
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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723b578378
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Improved pet aggression system, made waypoints rarer
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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c9138d913c
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Fixed pathfinding limit bug, improvements to idle AI
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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7437c18b99
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Various bug fixes
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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8c7e96e313
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Improved waypoint spawn locations, scaled down pathfinding cost
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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b22ee24362
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Cleanup
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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feeccc2ff3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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d04a595b3f
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Made waypoints work, added waypoint spawning
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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9d7efad526
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Made worldgen a default feature
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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290cb52d0d
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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353a0f67be
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Better pathfinding iteration cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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7167320c92
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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f92371101c
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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f14037e4a3
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Occasional path recalculate, stopped pathfinder thrashing
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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2d9aa21eef
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Added test world, friendly NPC pathfinding
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2020-01-26 12:52:07 +00:00 |
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Monty Marz
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97e7b1eabe
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Merge branch 'pfau/adjust-healthbars' into 'master'
Fix: Healthbars size
See merge request veloren/veloren!757
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2020-01-26 01:19:36 +00:00 |
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Monty Marz
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49071400d2
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Fix: Healthbars size
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2020-01-26 01:19:36 +00:00 |
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Joshua Yanovski
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1a49121c90
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Merge branch 'slipped/npc-configs' into 'master'
new mobs
See merge request veloren/veloren!703
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2020-01-26 00:22:49 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Monty Marz
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e716ca2623
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Merge branch 'pfau/sprites-hairstyles-ui' into 'master'
35 new ground sprites, UI fixes
See merge request veloren/veloren!755
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2020-01-25 11:14:02 +00:00 |
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Monty Marz
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b583f60326
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35 new ground sprites, UI fixes
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2020-01-25 11:14:02 +00:00 |
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Monty Marz
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1835927946
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Merge branch 'pfau/fix-panic-logout-without-char-data' into 'master'
Fix: Player can't push the "Enter World" button anymore without having a character.
See merge request veloren/veloren!752
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2020-01-25 10:36:32 +00:00 |
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Monty Marz
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4287c76e95
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Fix: Player can't push the "Enter World" button anymore without having a character.
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2020-01-25 10:36:30 +00:00 |
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Imbris
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659710e2b8
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Merge branch 'imbris/pixel-art' into 'master'
Make scaling ui elements more pixel art friendly
See merge request veloren/veloren!702
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2020-01-25 05:09:38 +00:00 |
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Imbris
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ecf36cb778
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Merge branch 'imbris/nametags' into 'master'
Make nametages etc fixed size and only display within limited range
See merge request veloren/veloren!754
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2020-01-25 04:17:56 +00:00 |
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Imbris
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460f5e6f26
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Enable pixel art resizing for voxel based ui elements
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2020-01-24 23:14:59 -05:00 |
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Imbris
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e5d841e62f
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Adds fullscreen and window size settings and coverage based pixel art
scaling
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2020-01-24 23:14:59 -05:00 |
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Imbris
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166aba61f0
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Make nametages etc fixed size and only display within limited range
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2020-01-24 22:09:45 -05:00 |
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Acrimon
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029f16a916
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Merge branch 'acrimon/do-credit' into 'master'
Added sponsorship section to readme.
See merge request veloren/veloren!751
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2020-01-25 01:15:17 +00:00 |
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Acrimon
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5596e144d7
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Added sponsorship section to readme.
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2020-01-25 01:46:06 +01:00 |
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Monty Marz
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f175947a91
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Merge branch 'hotfix' into 'master'
Fixes number spam in console
See merge request veloren/veloren!748
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2020-01-24 15:42:36 +00:00 |
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Pfauenauge90
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c08c545474
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fixed numbers spam
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2020-01-24 16:10:38 +01:00 |
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Imbris
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605eb7c6ec
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Merge branch 'imbris/vg3d-fix' into 'master'
Fix overflow in VolGrid3d
See merge request veloren/veloren!747
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2020-01-24 06:27:26 +00:00 |
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Imbris
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b6235d51cf
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fix: overflow in VolGrid3d
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2020-01-24 00:11:22 -05:00 |
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Joshua Yanovski
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d496080d84
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Merge branch 'ffp/world-colors' into 'master'
Ffp/world colors
See merge request veloren/veloren!740
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2020-01-24 03:17:44 +00:00 |
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Joshua Yanovski
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02f9c9490b
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Addressing MR comments.
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2020-01-24 03:45:29 +01:00 |
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Joshua Yanovski
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3a0483e8ee
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Fix asset caching issue in CI.
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2020-01-23 18:18:54 +01:00 |
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Joshua Yanovski
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53474a215a
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Resolving spurious Cargo.lock differences.
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2020-01-23 18:18:46 +01:00 |
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Joshua Yanovski
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f39cc0b8bb
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Updating CHANGELOG.
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2020-01-23 18:18:44 +01:00 |
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Joshua Yanovski
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2908843448
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Erosion cleanup, part 3.
Covers world/src/sim/erosion.rs.
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2020-01-23 18:18:18 +01:00 |
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Joshua Yanovski
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64d19a80e3
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Make changing Alt/Compute to f32 work again.
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2020-01-23 18:18:18 +01:00 |
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Joshua Yanovski
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756cc0aab4
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Erosion cleanup, part 2.
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
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2020-01-23 18:18:17 +01:00 |
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