Commit Graph

1117 Commits

Author SHA1 Message Date
Joshua Barretto
faa86226c7 Collars 2020-01-29 12:01:28 +00:00
Joshua Yanovski
3fa21b3dc7 Per-speces NPC names!
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
a4274ef8aa Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Adam Whitehurst
8bf35a197b Update weapon .ron 2020-01-05 11:26:22 -08:00
AdamWhitehurst
ba7ca785f6 Successful build 2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00
Monty Marz
c38447a264 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Monty Marz
a0a8011d7e Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
scorpion9979
7bfd9464c9 Added humanoid NPC type w/ names 2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d Implemented asset system for caching json data 2019-06-04 01:10:59 -04:00