Commit Graph

27 Commits

Author SHA1 Message Date
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
f1f5c2b21b Added energy change server event. 2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Sam
52c93f613e Addressed comments. 2020-10-28 22:04:15 -05:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
14e4af7ab6 Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
jshipsey
6a744eed82 anims 2020-10-14 21:06:32 -05:00
Sam
7ef73f5981 Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00
Sam
47abf49751 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
51141b2c1a Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
a8f31cbe6f Beam tick rate now more responsive when aiming. 2020-09-29 19:48:14 -05:00
Sam
67eafdabd0 Separated out energy cost for healing so it's not based off of the energy regen from dealing damage. 2020-09-29 19:48:11 -05:00
Sam
5bd6f0e26f Addressed feedback in sceptre branch 2020-09-29 19:48:09 -05:00
Sam
07fd9ac023 Re-added necessary functionality to beam (heal, lifesteal, energy regen). 2020-09-29 19:48:06 -05:00
Sam
799a6c1d1e Tweaked beam collision logic to be more accurate. 2020-09-29 19:48:05 -05:00
Sam
46563e7008 Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Sam
03b5cac2f9 Beams now have spherical hit detection. 2020-09-29 19:48:02 -05:00
Sam
6bb680f372 M1 now only regens stamina when healing allies if they are not at full health. 2020-09-29 19:48:02 -05:00
Sam
8f7d45100d Tick rate now exposed as a variable. 2020-09-29 19:48:01 -05:00
Sam
6b23af6e0b Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
921d224ef6 Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Sam
f20134d7ea Initial implementation for beam attack. 2020-09-29 19:47:56 -05:00