Sam
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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Sam
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d02c61ad8a
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Item use is now goes through a control action rather than a control event.
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2021-03-01 20:51:08 -05:00 |
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Sam
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1c83c5ee6f
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Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
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2021-02-08 12:31:17 -05:00 |
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Sam
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f026aeb2dc
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Server events directly emitted in states now.
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2021-02-08 12:01:48 -05:00 |
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Sam
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6a1e583d45
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Eradicated clones
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2021-02-08 12:01:48 -05:00 |
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Sam
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9f2255a5de
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Extended what states inventory manipulations touching the loadout could affect.
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2021-02-08 12:01:47 -05:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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