Justin Shipsey
|
ea07d744a7
|
orientation animation
|
2020-05-27 06:41:55 +00:00 |
|
jshipsey
|
a6de8159f6
|
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
|
2020-05-09 18:09:06 -04:00 |
|
CapsizeGlimmer
|
4e7f8c686a
|
Equipped lanterns now provide an illumination effect.
|
2020-05-04 15:15:31 +00:00 |
|
Monty Marz
|
f5c2341167
|
Shoulder offsets, meta.ron versioning
|
2020-05-01 21:27:12 +00:00 |
|
Monty Marz
|
c792cc05a9
|
Villagers and Cultists
|
2020-04-30 20:43:24 +00:00 |
|
Justin Shipsey
|
b4af588a00
|
skel attribute transfer
|
2020-04-27 05:11:34 +00:00 |
|
Joshua Barretto
|
8e95444d85
|
Made GPU bone updates more conservative for moar fps
|
2020-04-25 21:44:23 +01:00 |
|
jshipsey
|
d7e605e658
|
lantern visuals, random cape flutter
|
2020-04-12 18:41:08 +02:00 |
|
Imbris
|
2c4c006396
|
Lantern tweaks, remove unused bones
|
2020-04-12 18:41:07 +02:00 |
|
jshipsey
|
ea2c646df3
|
initial cape implementation
|
2020-04-12 18:40:57 +02:00 |
|
jshipsey
|
49ba196671
|
proper bow animation
|
2020-03-27 23:59:05 -04:00 |
|
jshipsey
|
0ffff86e25
|
third attack for triple strike
|
2020-03-27 01:57:30 -04:00 |
|
jshipsey
|
1c3d1d260c
|
small animation tweaks
|
2020-03-26 23:51:55 -04:00 |
|
jshipsey
|
175fea98ef
|
more cleanup, WIP fake swimming
|
2020-03-26 01:35:25 -04:00 |
|
jshipsey
|
047f6b8a01
|
fixed swimming, better charge
|
2020-03-25 01:22:07 -04:00 |
|
jshipsey
|
a6537ed69b
|
starting foot movement with attacks, clearing some dead code
|
2020-03-25 00:15:06 -04:00 |
|
jshipsey
|
7a4f0fa9ac
|
climb fix, const tweak update, trying equip anims
|
2020-03-24 00:24:31 -04:00 |
|
jshipsey
|
9cbbe0311f
|
rewrote the whole stupid skeleton to work much smarter
|
2020-03-22 16:06:53 -04:00 |
|
jshipsey
|
0773524031
|
wield idle, wield run
|
2020-03-22 11:55:28 -04:00 |
|
jshipsey
|
14f560f21b
|
proper hammer smash, small tweaks
|
2020-03-21 15:47:16 -04:00 |
|
jshipsey
|
221f675217
|
spin attack
|
2020-03-21 14:54:29 -04:00 |
|
jshipsey
|
a0785e693a
|
shooting anim state, cast anim, small tweaks
|
2020-03-20 18:54:27 -04:00 |
|
timokoesters
|
4741e41230
|
Add support for different models per weapon type
|
2020-03-17 18:28:07 +01:00 |
|
timokoesters
|
81591fcaf7
|
Make npcs attack again
|
2020-03-16 14:27:52 +01:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Justin Shipsey
|
86e15695fc
|
weapon control bone
|
2020-03-05 14:02:11 +00:00 |
|
timokoesters
|
0bc07a0835
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-03 22:02:32 +01:00 |
|
Marcel Märtens
|
dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
|
Justin Shipsey
|
64690279af
|
new mobs
alligators
|
2020-01-26 00:22:48 +00:00 |
|
Adam Whitehurst
|
92d99af53c
|
feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
jshipsey
|
78bf7a0997
|
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
e6197d4c10
|
separate static anims for feet (run/static)
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
jshipsey
|
02ac56d84d
|
clearing animation warnings
|
2019-07-04 10:58:59 -04:00 |
|
jshipsey
|
cc548eb669
|
glider animation fix
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
2ce5c5881e
|
combat run/jump/idle animation states
|
2019-06-30 18:53:44 -04:00 |
|
Justin Shipsey
|
4ac7307f8f
|
minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
|
2019-06-28 08:24:13 +00:00 |
|
timokoesters
|
7fc53db328
|
Fix fps dependent animation interpolation by using dt
|
2019-06-25 21:43:45 +02:00 |
|
jshipsey
|
ecf0d9647c
|
added roll physics, improved anims for roll, glide, run, attached hands to torso
|
2019-06-16 19:59:12 +02:00 |
|
timokoesters
|
e2c81dd036
|
Fixes for .maybe() and animation
|
2019-06-16 19:57:04 +02:00 |
|
jshipsey
|
4de5489367
|
groundwork for role, crun, cidle
|
2019-06-16 19:57:04 +02:00 |
|
Cody
|
14ac5babd4
|
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
|
2019-06-06 14:48:41 +00:00 |
|
jshipsey
|
e84d19b5c8
|
fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
|
2019-05-24 19:01:10 -04:00 |
|
jshipsey
|
98630b3692
|
attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
|
2019-05-24 18:42:22 -04:00 |
|
jshipsey
|
ac41a2241c
|
laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
|
2019-05-24 18:33:56 -04:00 |
|
jshipsey
|
a65d6e733f
|
rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
|
2019-05-24 18:33:55 -04:00 |
|
jshipsey
|
5049b9a2ae
|
attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
|
2019-05-24 18:33:55 -04:00 |
|
Joshua Barretto
|
7b09070fc8
|
fmt
Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
|
2019-05-16 20:23:45 +01:00 |
|