DaforLynx
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9a5b95bc16
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Added npc hurt sfx
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2021-06-17 05:49:09 +00:00 |
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Joshua Barretto
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b8749dc219
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Added more cow noises, prepare for merge
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2021-06-16 17:23:54 +01:00 |
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Joshua Barretto
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9510869870
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Significantly more efficient sound effect processing, more NPC sounds
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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e3c44ba7fe
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More voice kinds, more opportunities for sounds
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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0ef29a6989
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VoiceKind for better sound effect specs
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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559311e1b0
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Chasing sounds
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2021-06-16 17:23:22 +01:00 |
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Sam
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5c241850f1
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Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
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DaforLynx
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7334cce426
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Poise (stun) SFX and fix for town music
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2021-04-29 23:36:22 +00:00 |
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DaforLynx
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2e0272ce28
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Town music
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2021-04-28 05:07:59 +00:00 |
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James Melkonian
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2f00af83d8
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Remove an unwrap and move outcome sfx to ron
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2021-04-27 21:01:06 +00:00 |
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alfy
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73cb6d19ff
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Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound
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2021-04-25 13:09:06 -04:00 |
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alfy
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9f79c80072
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block and parry sounds added
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2021-04-25 13:09:06 -04:00 |
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DaforLynx
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f441c8c206
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Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
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2021-04-16 00:35:13 +00:00 |
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Avi Weinstock
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df4f44d946
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Address MR 2077 review comments.
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2021-04-11 22:08:42 -04:00 |
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Avi Weinstock
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7c34a96934
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Make fade timings configurable, and stop combat music on death.
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2021-04-11 22:08:41 -04:00 |
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Avi Weinstock
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f1b022cdee
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Add new version of combat soundtrack, and change details of how transitions between tracks work.
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2021-04-11 22:08:41 -04:00 |
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Avi Weinstock
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5bfdd5f1af
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Add combat music transitions based on number of enemies in player radius.
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2021-04-11 22:08:40 -04:00 |
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DaforLynx
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9db290d4ea
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Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
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2021-04-12 00:43:08 +00:00 |
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DaforLynx
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6734198104
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Joshua Barretto
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b0acbda236
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Improved archery with feedback sfx and particles
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2021-03-29 21:52:04 +01:00 |
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DaforLynx
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fbf4defa04
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Adds sfx for Sceptre aura
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2021-03-17 23:54:49 +00:00 |
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DaforLynx
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99261bf105
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Many small changes to audio code, mainly sfx - changelog in MR
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2021-03-12 15:00:09 -08:00 |
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DaforLynx
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ebbb06a400
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Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
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2021-02-12 00:54:42 +00:00 |
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DaforLynx
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c6e262c4ce
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Small audio fixes; addresses #939 and #940
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2021-01-29 11:37:10 +00:00 |
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Scott Williams
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0cde434e3b
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All gems make a sound.
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2021-01-25 22:53:23 +00:00 |
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Scott Williams
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157e56d8ca
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Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
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2021-01-24 16:40:22 +00:00 |
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jiminycrick
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7dda25a66d
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More footstep sfx based on distance
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2021-01-19 19:51:19 -08:00 |
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Sarra
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f12e9f1665
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small sfx fix, adding consume sfx for salads and lettuce
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2021-01-19 16:24:44 -05:00 |
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Sarra Kitty
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e7d852835c
|
Sarrakitty/rotsys item sprites
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2021-01-19 18:23:44 +00:00 |
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nahuakang
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f3ed13ca09
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Replace explosion sound with heal bomb sound for sceptre M2
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2020-12-13 22:09:28 +01:00 |
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DaforLynx
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6783e13125
|
Added two new songs along with edits to the .ron
comma
|
2020-11-25 08:25:40 +00:00 |
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jiminycrick
|
9272eee55b
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Switched out wind sfx
|
2020-11-18 17:07:40 -08:00 |
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jiminycrick
|
2d2f267907
|
Addressed comments and fixed pipeline
|
2020-11-18 13:31:13 -08:00 |
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jiminycrick
|
3b47add55a
|
Fully move sfx away from ECS event bus
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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b3aa454f8e
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a9711eea01
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c44a9092d3
|
Biome definition tweaks and more sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a684bc90fd
|
Quadraped footsteps and songs in biomes
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2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
e1fcb3744e
|
Comment out audio device picker
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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d47e0bbb73
|
Getting merge ready minus device picker
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2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
695cc7f5cb
|
Broken wind implementation
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2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
9b759efe41
|
Snow footsteps
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
|
09a1974974
|
River water sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
|
d0bd5118bf
|
Made biome probabilities neater
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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e880654f2e
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Probability for biome play
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c8d79b0b0e
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Dungeon and cave specific music
|
2020-11-18 13:31:12 -08:00 |
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jiminycrick
|
0a9f1ee11c
|
Remove ambient channel system in favor of sfx system
|
2020-11-18 13:31:12 -08:00 |
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jiminycrick
|
39d4ee8a96
|
Owls, campfires, and better bird sfx handling
|
2020-11-18 13:31:12 -08:00 |
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jiminycrick
|
c6a443ac0f
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fixed false audio track lengths
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
3169562a80
|
Night time sfx and swimming
|
2020-11-18 13:31:12 -08:00 |
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