Joshua Barretto
9bb3681f55
Better SmallCache
2022-08-06 18:19:43 +01:00
Joshua Barretto
bdb71a15df
Improved cave performance, fixed FastNoise2d
2022-08-06 18:02:57 +01:00
Joshua Barretto
86f628037f
Made caves generate 425x faster
2022-08-06 14:46:33 +01:00
Joshua Yanovski
2a61c7790b
Substantial improvements to meshing time.
...
This mostly come out of optimizing BlocksOfInterest to (empirically)
minimize redundant computations, use a more efficient RNG, use a faster
verion of iter_changed, and optimize water block handling (theoretically
the iter_changed difference might mean we missed some water blocks, but
in practice it's unlikely to matter for fast-moving rivers).
Also did some microoptimizations of meshing etc. that seem to result in
pretty good improvements in practice, and also added another set of
optimizations to improve tree performance (special casing "easy" segment
approaches, which got a few percent, and inlining block_from_structure
for tree leaves and branches, which got us considerably more; I think
the total improvement is around 5%).
2022-07-31 01:28:37 -07:00
Joshua Yanovski
901aa8e1b4
Another 5% boost to tree chunk performance
...
(and over 25% improvement to giant tree throughput--they are under 1
ms/chunk now!)
2022-07-28 12:12:15 -07:00
Joshua Yanovski
233e12d279
Boost tree performance by ~70%.
...
Turns out inlining matters!
2022-07-27 21:47:47 -07:00
Joshua Yanovski
9ebf07c6e1
Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen
2022-07-27 15:30:37 -07:00
Joshua Yanovski
bc4600cf14
Rivers (hack, not great).
2022-07-25 18:28:27 -07:00
Joshua Yanovski
0b91f5ba90
Fix paths (sorta) and rock moss.
2022-07-18 09:19:20 -07:00
Joshua Yanovski
a3491d5073
Faster falloff, some performance optimizations.
2022-07-17 23:43:40 -07:00
Joshua Yanovski
fcb192d849
Fast density approximation.
2022-07-17 22:23:44 -07:00
Joshua Yanovski
7e9291fb4d
Larger areas and wavelengths.
2022-07-17 20:31:55 -07:00
Joshua Yanovski
09a5e49c25
Scatter testing (not complete)
2022-07-17 20:11:36 -07:00
Marcel
ed4d70ac5b
Merge branch 'juliancoffee/add_cache_load_map' into 'master'
...
Add FileOpts::CacheLoad and a bit of refactoring
See merge request veloren/veloren!3472
2022-07-17 19:28:35 +00:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
juliancoffee
fac67a40a1
Make worldgen panic if loaded map has invalid size
2022-07-17 14:49:42 +03:00
juliancoffee
9d67d80a63
Only ovewrite LoadOrGenerate map if it's fresh map
2022-07-17 14:38:29 +03:00
juliancoffee
5079c0007f
Remove prefix map_ for LoadOrGenerate maps
2022-07-17 14:38:29 +03:00
juliancoffee
d2962d544b
Add overwrite option to LoadOrGenerate
2022-07-17 14:38:29 +03:00
juliancoffee
60a9cce57f
Change map_path to inslude map directory
2022-07-17 14:38:29 +03:00
juliancoffee
a437d31205
Checking options from loaded map instead of hash
2022-07-17 14:38:29 +03:00
juliancoffee
6d9c7a5645
Adressing review
2022-07-17 14:38:29 +03:00
juliancoffee
6faba8a1e9
Use hashable wrapper around gen opts
2022-07-17 14:38:29 +03:00
juliancoffee
ddf2c43c18
Make hacky hash for gen opts
2022-07-17 14:38:29 +03:00
juliancoffee
1a21dfbc5b
Add FileOpts::CacheLoad
...
Add map setting that allows both generating (if not exists) and loading map
2022-07-17 14:38:29 +03:00
juliancoffee
85cee14643
Refactoring, extract FileOpts dependent methods
2022-07-17 14:38:29 +03:00
Joshua Yanovski
ef4b190ad9
Temporarily remove waypoints in caves as people are getting stuck.
2022-07-16 23:08:05 -07:00
Joshua Barretto
b08a501aef
Cleaned up ready for merge
2022-07-16 11:09:35 +01:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
Joshua Barretto
26202c294f
Better biome distribution
2022-07-15 17:53:24 +01:00
tygyh
abdd5e3906
Lift return out of if-statements
2022-07-15 16:36:11 +02:00
tygyh
fb7bdd8bf8
Fix deprecated imports
2022-07-15 16:17:19 +02:00
tygyh
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
tygyh
997a572647
Simplify assertions
2022-07-15 15:52:52 +02:00
Joshua Barretto
5b8bdb9c9c
Cave entity spawns
2022-07-15 14:15:42 +01:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Joshua Barretto
4ca1c9ddf4
Gems and ores
2022-07-15 08:43:35 +01:00
Joshua Barretto
1a3b1e48da
Better cave shape variety
2022-07-15 08:43:35 +01:00
Joshua Barretto
f4e50d18df
Better ice
2022-07-15 08:43:35 +01:00
Joshua Barretto
a9c9a9d0d2
Ice caves
2022-07-15 08:43:35 +01:00
Joshua Barretto
e97d58011e
Made trees and cave entrances play better
2022-07-15 08:43:35 +01:00
Joshua Barretto
629c4dbdb7
Prevented cave/water intersection
2022-07-15 08:43:35 +01:00
Joshua Barretto
f3cfff424d
Distinct mushroom and leafy biomes
2022-07-15 08:43:34 +01:00
Joshua Barretto
7353c6f02b
Better mushroom placement
2022-07-15 08:43:34 +01:00
Joshua Barretto
a39901d24c
Better cave entrance locations
2022-07-15 08:43:34 +01:00
Joshua Barretto
9ad32b37e7
More efficient texture fetches
2022-07-15 08:43:34 +01:00
Joshua Barretto
07fc53f9bc
No walls outside caves
2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917
Fixed lava
2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33
Fixed particles for non-body entities, AO for non-volumetric illumination
2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0
Better lighting and verticality in caves
2022-07-15 08:43:33 +01:00