Marcel Märtens
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631f3ab8ee
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fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
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2023-10-05 23:23:27 +02:00 |
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Marcel Märtens
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882a8d104c
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Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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df03c92741
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extended clippy from quality.sh
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2023-10-05 22:00:49 +02:00 |
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Monty Marz
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102945b9e7
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Dungeon rework initial patch
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2023-07-09 20:03:09 +00:00 |
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Joshua Barretto
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2219797142
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Merge branch 'zesterer/shader-block-kinds' into 'master'
Added support for block kinds in shaders
See merge request veloren/veloren!3932
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2023-05-21 17:19:51 +00:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Joshua Barretto
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a634da2d07
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Addressed review comments
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2023-05-17 22:22:54 +01:00 |
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Joshua Barretto
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8e03f87881
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Addressed review comments
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2023-05-16 10:08:25 +01:00 |
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Joshua Barretto
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aeb72bcf22
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Added support for block kinds in shaders
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2023-05-15 17:31:21 +01:00 |
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Isse
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a35a1a34c4
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more sprites on airships
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2023-05-09 19:43:09 +02:00 |
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Isse
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d292234c47
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lod for sprites on volumes
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2023-05-09 19:43:09 +02:00 |
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Isse
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fcb7011cde
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sprites on volumes
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2023-05-09 19:43:09 +02:00 |
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Christof Petig
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e60aace448
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realize zesterers proposal
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2023-04-05 00:11:26 +02:00 |
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Monty Marz
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9a025cfcc8
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More spot features
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2023-03-03 23:21:37 +00:00 |
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Joshua Barretto
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175ae0da7b
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Cleaned up implementation, addressed review comments
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2023-03-01 12:54:43 +00:00 |
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Joshua Barretto
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81ec1f726c
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Reduced light volume bounds according to underground depth
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2023-03-01 12:09:41 +00:00 |
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Joshua Barretto
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fc05638490
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Fix rain in caves
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2023-03-01 12:09:41 +00:00 |
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Joshua Barretto
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4699569eae
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Made directed shadows take advantage of culling
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2023-03-01 12:09:41 +00:00 |
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Joshua Barretto
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0d0b7a8889
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Got rid of the worst of the cull popping
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2023-03-01 12:09:41 +00:00 |
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Joshua Barretto
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661b587c9f
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Added basic culling of underground terrain and sprites
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2023-03-01 12:09:40 +00:00 |
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Joshua Barretto
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f48e1ca951
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Make wind sway change according to weather wind velocity
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2022-12-31 17:40:40 +00:00 |
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Marcel Märtens
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dad73ba2a3
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fix clamp clippy errors
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2022-11-28 14:26:27 +01:00 |
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Marcel Märtens
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ba3747a3f0
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update toolchain
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2022-11-28 14:08:11 +01:00 |
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Avi Weinstock
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ff5acf18d7
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Doors now animate opening when entities are near them.
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2022-11-01 19:29:51 -04:00 |
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Joshua Barretto
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0a5e257b77
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Remove close-up camera jitter
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Marcel
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17c940e0f8
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Merge branch 'xMAC94x/update_toolchain' into 'master'
update toolchain to `2022-09-23`
See merge request veloren/veloren!3615
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2022-09-25 19:44:58 +00:00 |
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Marcel Märtens
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1e1ee5031f
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remove enum_iterator with strum, fixes #1723
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2022-09-25 16:09:46 +02:00 |
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Marcel Märtens
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c2b453f6f1
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update toolchain to 2022-09-08
This reverts commit 6c9deee491 .
This reverts commit a32b269252 .
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2022-09-24 00:04:40 +02:00 |
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Marcel Märtens
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29d0f5b25d
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update dependencies
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2022-09-22 11:57:55 +02:00 |
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Joshua Yanovski
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e9a463d459
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Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
This reverts merge request !3608
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2022-09-15 18:51:48 +00:00 |
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Joshua Yanovski
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2c15d0af56
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Reduce overhead of messaging systems.
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2022-09-14 21:04:53 -07:00 |
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Marcel Märtens
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d9e6f10688
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update dependencies
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2022-09-08 23:29:08 +02:00 |
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Forest Anderson
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67534488b3
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Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up
See merge request veloren/veloren!3480
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2022-07-17 14:04:45 +00:00 |
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Joshua Barretto
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79ad06ab60
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Early light filter
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2022-07-16 15:54:12 +01:00 |
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Joshua Barretto
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cda6c031b8
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Limit number of minor lights applied to entities to solve performance problems
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2022-07-16 15:39:06 +01:00 |
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tygyh
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fb7bdd8bf8
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Fix deprecated imports
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2022-07-15 16:17:19 +02:00 |
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Joshua Barretto
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d4906f55bc
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Fixed rain occlusion issues
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2022-07-10 16:40:49 +01:00 |
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IsseW
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6562c7076f
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remove fluid model todo
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2022-07-04 18:18:42 +02:00 |
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IsseW
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5b7b13adce
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Add medium check to rain
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2022-07-04 18:18:36 +02:00 |
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IsseW
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ab707b6df1
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sample weather at correct position for occlusion
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2022-07-04 18:18:36 +02:00 |
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IsseW
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a7c724a46d
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Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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IsseW
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9f26afb4a5
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refactor rain_dir to rain_vel
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2022-07-04 18:11:45 +02:00 |
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IsseW
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6215ccd522
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Remove dead code
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2022-07-04 18:07:24 +02:00 |
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IsseW
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6274d54e56
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fix todos
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2022-07-04 18:07:21 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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IsseW
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54f958acc7
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more correct occlusion
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2022-07-04 18:07:16 +02:00 |
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Imbris
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54f6f278a0
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Include an associated Config type in the atlas trait which is provided when creating the atlas
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2022-07-01 23:47:42 -04:00 |
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Imbris
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95f17a6d22
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General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains)
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2022-07-01 23:47:42 -04:00 |
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