Samuel Keiffer
85b9f70469
Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
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Fixed CircleCharge and buffed Rugged Hide droppers
See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
Marcel Märtens
baf19b4d60
remove an unused queue_created in the Queue, might be added in the future again for more metrics. Also use core than std in one place
2021-07-22 20:57:16 +02:00
Marcel Märtens
7d93d907f6
implement slowjob metrics to measuere time in queue and execution time
2021-07-22 19:31:21 +02:00
Knightress Paladin
7ce9a3e284
Removed exhausted check from BasicAura and reformat max call
2021-07-21 20:20:27 -07:00
Knightress Paladin
c48a7c0072
Used integer types to store combo values
2021-07-21 16:46:26 -07:00
Knightress Paladin
578cacc194
Relocated BasicAura's combo reading to its static data
2021-07-21 16:46:26 -07:00
Knightress Paladin
9be690770a
Added check to prevent heal aura from being negative
2021-07-21 16:46:26 -07:00
Knightress Paladin
ce31ac9fd1
Added exhaustion check to BasicAura to try to prevent repeated casts
2021-07-21 16:46:26 -07:00
Knightress Paladin
68725a0131
Added check for 0 combo in healing aura strength equation
2021-07-21 16:46:26 -07:00
Dr. Dystopia
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Imbris
d2b8a5a169
Fix check before calculating entity pushback, was causing a NaN and probably other bugs
2021-07-19 01:31:40 -04:00
Imbris
3e6fd0ee1d
Setup animation mount points for quadruped medium, update offsets in
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common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
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Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Joshua Barretto
1501f0467e
Merge branch 'zesterer/small-fixes' into 'master'
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Fixed handling of orientation changes for airships
See merge request veloren/veloren!2640
2021-07-18 08:29:50 +00:00
Imbris
30119a6afc
Re-address approx_constant lint without using fractional constants and
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re-add a few blank lines
2021-07-17 20:41:09 -04:00
Joshua Barretto
eade248e1f
Fixed handling of orientation changes for airships
2021-07-18 01:13:36 +01:00
Imbris
9c72333741
Revert "Merge branch..."
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This reverts merge request !2608
2021-07-17 22:04:59 +00:00
juliancoffee
021d5c60de
Add test for duplicates in EntityConfig::meta
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+ make tests cleaner
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
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+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
d04364b1f1
Replace EntityConfig main/second_tool with hands
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+ Check equip_slot can hold item in LoadoutBuilder
2021-07-17 15:37:31 +03:00
juliancoffee
1d2ea717ab
Move builder assets in EntityConfig to meta field
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
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+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
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Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
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Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
a4d6f0f3c1
Address MR 2612 review comments.
2021-07-16 17:46:48 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
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Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
0492b8dc87
Merge branch 'savalige/ai_spacing' into 'master'
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Issue #1153 - Improve combat AI spacing between Agents of the same Alignment
Closes #1153
See merge request veloren/veloren!2451
2021-07-16 16:40:27 +00:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Avi Weinstock
9e9cbd290b
cargo fmt
2021-07-15 15:52:10 -04:00
Savalige
171113ea74
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
f05fc79fe2
Merge branch 'juliancoffee/forgiving_travellers' into 'master'
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AI small fixes
See merge request veloren/veloren!2598
2021-07-15 08:15:25 +00:00
Dr. Dystopia
4d96d6f9a0
Resolve all '#[allow(clippy::neg_multiply)]' error supressions
2021-07-14 22:18:30 +02:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
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0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00