Sam
a2242b28f4
If you were in a stance when you used an ability, return to that stance after the ability is complete.
2022-10-27 20:06:56 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
e03e137793
Combo melee tweaks
2022-10-27 20:06:40 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
Sam
2116842d30
Bin program to generate dot files for skill trees
2022-10-27 20:06:37 -04:00
Sam
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
Sam
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
Sam
c37925d1e2
Changed logic for entering combo melee state depending on whether or not it was a stance
2022-10-27 20:06:31 -04:00
Sam
fd05795b4c
Titles and descriptions for each ability.
2022-10-27 20:06:31 -04:00
Sam
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
aea4a43b65
Placeholder abilities
2022-10-27 20:06:30 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
Sam
c09e858cba
Single target melee attacks now hit the closest target instead of a random target.
2022-10-27 20:06:28 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
Marcel
51d4c8dd51
Merge branch 'halloween' into 'master'
...
Halloween event
See merge request veloren/veloren!3668
2022-10-25 21:37:34 +00:00
Samuel Keiffer
f676e732f6
Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
...
ActionState extensions to allow for multiple concurrent state variables And More Complex AI
See merge request veloren/veloren!3659
2022-10-25 03:21:46 +00:00
Timothy Finnegan
1922d69154
Ran Cargo fmt
2022-10-24 19:52:37 -07:00
flo666
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
IsseW
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
kitswas
c83ec87d6a
Code cleanup
2022-10-24 22:05:11 +05:30
kitswas
e29a9f4e36
Colour reflects old poise state
2022-10-24 22:05:11 +05:30
kitswas
b21764c99f
Added tick mark for the upcoming threshold
2022-10-24 22:05:11 +05:30
kitswas
be586aa84f
Extracted hard-coded poise thresholds to a constant
2022-10-24 22:05:11 +05:30
Tim Finnegan
a21a674ed1
Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
...
# Conflicts:
# CHANGELOG.md
2022-10-24 01:35:25 +00:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
flo666
586d0f6dd8
add bat (created by Gemu)
2022-10-23 20:05:39 +02:00
flo666
79e6fd58fe
- make tricksters spawn in groups and play instruments
...
- remove defunct draugr flee
2022-10-23 20:05:39 +02:00
flo666
e1bd385408
make draugrs Npcs flee at health below 100%,
...
trickster gear,
single spawns (trickster, dullahan),
2022-10-23 20:05:39 +02:00
IsseW
1d6b7d6a03
Add Halloween event
2022-10-23 20:05:39 +02:00
flo
698a00bae3
savannah_pit
2022-10-22 19:48:50 +00:00
Timothy Finnegan
a9add7012e
Added support for multiple timers, conditions, and counters in a single action node.
2022-10-16 19:48:27 -07:00
Monty Marz
2d8627c29b
Add gnarling chieftain mask
2022-10-15 11:05:21 +00:00
Joshua Barretto
3c54e63592
Various minor optimisations
2022-10-12 13:57:14 +01:00
Isse
536bb9b71c
Merge branch 'zesterer/citadel' into 'master'
...
Two new tree types and disabled citadel site.
See merge request veloren/veloren!3652
2022-10-10 16:19:48 +00:00
James Melkonian
99d547c7c6
Add unit test to validate recipe keys
2022-10-09 20:50:09 -07:00