Commit Graph

2944 Commits

Author SHA1 Message Date
50c4764588 changed debug wand visuals, added icons for 2h sword main and alt attack 2019-08-29 19:44:29 +02:00
6e1c78e5d5 Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
155605841b Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
b53c882dc7 Merge branch 'haslersn/no-cheetah' into 'master'
common: Stop abusing wild animals for bit shifts

See merge request veloren/veloren!467
2019-08-29 17:07:52 +00:00
9844e95e5f common: Stop abusing wild animals for bit shifts 2019-08-29 18:06:52 +02:00
2cf52b7093 Merge branch 'xp-226' into 'master'
Make XP a u32 rather than f32

Closes #226

See merge request veloren/veloren!465
2019-08-27 22:33:14 +00:00
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
1bd3f0ab28 Merge branch 'timo-keybinds' into 'master'
Timo keybinds

See merge request veloren/veloren!464
2019-08-27 14:10:56 +00:00
cd061aba85 Make respawn hint text base on key bindings 2019-08-27 14:42:53 +02:00
6b4dfcc533 Allow mapping the same key to multile actions (LMB = attack + respawn) 2019-08-27 14:03:40 +02:00
186db16707 Rename attack, block to main, alt 2019-08-27 14:03:39 +02:00
838eab8637 Merge branch 'timo-attack-delay' into 'master'
Timo attack delay

See merge request veloren/veloren!463
2019-08-27 12:01:45 +00:00
b725b0e9ea End rolling when player is in the air 2019-08-27 11:06:55 +02:00
74677784c0 Add attack buildup duration (Delay before hit) 2019-08-27 11:06:54 +02:00
72564cf8b4 Make action durations constants 2019-08-27 11:06:54 +02:00
869535e5a2 Rename tool strength/damage to power 2019-08-26 20:05:13 +02:00
e5413360b6 Merge branch 'timo-components' into 'master'
Better component states

See merge request veloren/veloren!458
2019-08-26 15:47:43 +00:00
269d179243 Remove vek patch, it's on crates.io now 2019-08-26 17:26:16 +02:00
84d0f61596 Make pipeline succeed 2019-08-26 14:05:17 +02:00
a7747fe965 Simplify code 2019-08-26 13:12:45 +02:00
c4879307af Update to github vek repo 2019-08-26 13:12:45 +02:00
b89bfcbfc1 Remove unnecessary map 2019-08-26 13:12:44 +02:00
08fa6a3414 Prevent problems with no vel while rolling in the future 2019-08-26 13:12:44 +02:00
c278ac9927 Add todo making glide an ability/item 2019-08-26 13:12:44 +02:00
98f8196a16 Put combat related values into constants 2019-08-26 13:12:43 +02:00
05f2f168fd Make falldamage local, don't use force update for local, cleanup 2019-08-26 13:12:43 +02:00
eb34e5bb27 fmt 2019-08-26 13:12:43 +02:00
b96557d012 Fix roll from cliff bug 2019-08-26 13:12:42 +02:00
a715a84ea7 Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
01410569a4 Use look_dir when blocking 2019-08-26 13:12:41 +02:00
3258fa3a3c Add basis for projectiles
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
814e858720 Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
75368dbac1 Remove dbg 2019-08-26 13:12:40 +02:00
62745c4cad Only use look_dir for ori when wielded or attacking 2019-08-26 13:12:40 +02:00
295969517c Improve combat range 2019-08-26 13:12:40 +02:00
e8ccbe75fa Clean up entity spawning code 2019-08-26 13:12:39 +02:00
b826edf6e8 Make aiming 2D 2019-08-26 13:12:39 +02:00
0912de2a26 Make aiming more precise 2019-08-26 13:12:38 +02:00
e90f95bc75 Look in the direction of the camera 2019-08-26 13:12:38 +02:00
39bd888a7c idle block animation 2019-08-26 13:12:38 +02:00
e7c61c30cc Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
e42ffb362a Remove unnecessary components 2019-08-26 13:12:37 +02:00
b748c1a6e5 Make gliding the error animation 2019-08-26 13:12:37 +02:00
0bb70d8182 Fix water 2019-08-26 13:12:36 +02:00
5ab03abbdd Remove animation warnings 2019-08-26 13:12:36 +02:00
799c73d43a Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
808467c616 Reset controller after each tick 2019-08-26 13:12:35 +02:00
4d6a32e00f Allow non player entites to be removed again 2019-08-26 13:12:35 +02:00
90c81b4759 Reset controller after each tick 2019-08-26 13:12:34 +02:00
5d5ccd7b99 Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00