Sam
58e5b1fdf5
AI tweaks.
2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Joshua Yanovski
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
abcb6f34a3
Remove the dependency of the new mindflayer AI on action_state.timer
.
2021-05-09 21:16:57 -04:00
Avi Weinstock
1ae105125d
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
Illia Denysenko
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
Samuel Keiffer
a2999ce96f
Merge branch 'aweinstock/damage-types' into 'master'
...
Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
Daniel Mizerski
3197bcd12a
(Wiring) Logic - make wiring turing complete
2021-05-06 19:53:12 +02:00
Marcel
91f76d3b00
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
...
instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
efed14ccf9
Merge branch 'duelsik/wiring-on-death' into 'master'
...
(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Illia Denysenko
2c14f59a35
Don't drop Debug item with /dropall
2021-05-05 20:35:57 +00:00
Daniel Mizerski
b34704ea3f
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
Daniel Mizerski
a2a0329440
(Wiring) Switch to using maybes
2021-05-05 16:59:17 +02:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
fb940ad27a
Merge branch 'sam/minotaur' into 'master'
...
Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
217502d516
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
...
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
f1681f465f
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
811f1fadb2
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
Marcel
3c16966721
Merge branch 'xMAC94x/quic' into 'master'
...
Cleanup network, remove some unwraps, add experimental (disabled) Quic support
See merge request veloren/veloren!2221
2021-05-04 00:16:05 +00:00
juliancoffee
88ac70c8c7
fmt
2021-05-03 22:17:59 +03:00
juliancoffee
4ba6d438ff
Implement 'all' command
2021-05-03 22:07:12 +03:00
juliancoffee
b81981f805
Draft implementation
2021-05-03 22:07:09 +03:00
Marcel
f5c7f99846
Merge branch 'xvar/persistence-fixes' into 'master'
...
Fixed a rare server crash when creating a character
See merge request veloren/veloren!2237
2021-05-03 18:09:59 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
b15913560b
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
Ben Wallis
d7582efad0
Moved character creation to use character_updater instead of character_loader. Changed character_loader to use a read-only database connection.
2021-05-02 16:08:39 +01:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Joshua Barretto
b29e2b0017
Fixed admin physics check exemption
2021-04-30 14:06:07 +01:00
Samuel Keiffer
4f5f15979a
Merge branch 'sam/deduplicate-items' into 'master'
...
Sam/deduplicate items
See merge request veloren/veloren!2225
2021-04-29 20:11:43 +00:00