DaforLynx
|
a757bf3dbd
|
Sfx fixes and new test
|
2021-06-30 11:43:00 +00:00 |
|
Snowram
|
3ec5306ed0
|
Adds an outcome to death with SFX and VFX
|
2021-06-29 00:14:05 +02:00 |
|
DaforLynx
|
c85238014a
|
More npc sfx
|
2021-06-18 06:24:57 +00:00 |
|
DaforLynx
|
9a5b95bc16
|
Added npc hurt sfx
|
2021-06-17 05:49:09 +00:00 |
|
Joshua Barretto
|
b8749dc219
|
Added more cow noises, prepare for merge
|
2021-06-16 17:23:54 +01:00 |
|
Joshua Barretto
|
9510869870
|
Significantly more efficient sound effect processing, more NPC sounds
|
2021-06-16 17:23:22 +01:00 |
|
Joshua Barretto
|
e3c44ba7fe
|
More voice kinds, more opportunities for sounds
|
2021-06-16 17:23:22 +01:00 |
|
Joshua Barretto
|
0ef29a6989
|
VoiceKind for better sound effect specs
|
2021-06-16 17:23:22 +01:00 |
|
Joshua Barretto
|
559311e1b0
|
Chasing sounds
|
2021-06-16 17:23:22 +01:00 |
|
Sam
|
5c241850f1
|
Added sfx. Addressed comments.
|
2021-05-04 08:45:12 -04:00 |
|
DaforLynx
|
7334cce426
|
Poise (stun) SFX and fix for town music
|
2021-04-29 23:36:22 +00:00 |
|
DaforLynx
|
2e0272ce28
|
Town music
|
2021-04-28 05:07:59 +00:00 |
|
James Melkonian
|
2f00af83d8
|
Remove an unwrap and move outcome sfx to ron
|
2021-04-27 21:01:06 +00:00 |
|
alfy
|
73cb6d19ff
|
Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound
|
2021-04-25 13:09:06 -04:00 |
|
alfy
|
9f79c80072
|
block and parry sounds added
|
2021-04-25 13:09:06 -04:00 |
|
DaforLynx
|
f441c8c206
|
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
|
2021-04-16 00:35:13 +00:00 |
|
Avi Weinstock
|
df4f44d946
|
Address MR 2077 review comments.
|
2021-04-11 22:08:42 -04:00 |
|
Avi Weinstock
|
7c34a96934
|
Make fade timings configurable, and stop combat music on death.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
f1b022cdee
|
Add new version of combat soundtrack, and change details of how transitions between tracks work.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
5bfdd5f1af
|
Add combat music transitions based on number of enemies in player radius.
|
2021-04-11 22:08:40 -04:00 |
|
DaforLynx
|
9db290d4ea
|
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
|
2021-04-12 00:43:08 +00:00 |
|
DaforLynx
|
6734198104
|
Adds on-hit combat sfx
|
2021-04-04 03:04:02 +00:00 |
|
Joshua Barretto
|
b0acbda236
|
Improved archery with feedback sfx and particles
|
2021-03-29 21:52:04 +01:00 |
|
DaforLynx
|
fbf4defa04
|
Adds sfx for Sceptre aura
|
2021-03-17 23:54:49 +00:00 |
|
DaforLynx
|
99261bf105
|
Many small changes to audio code, mainly sfx - changelog in MR
|
2021-03-12 15:00:09 -08:00 |
|
DaforLynx
|
ebbb06a400
|
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
|
2021-02-12 00:54:42 +00:00 |
|
DaforLynx
|
c6e262c4ce
|
Small audio fixes; addresses #939 and #940
|
2021-01-29 11:37:10 +00:00 |
|
Scott Williams
|
0cde434e3b
|
All gems make a sound.
|
2021-01-25 22:53:23 +00:00 |
|
Scott Williams
|
157e56d8ca
|
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
|
2021-01-24 16:40:22 +00:00 |
|
jiminycrick
|
7dda25a66d
|
More footstep sfx based on distance
|
2021-01-19 19:51:19 -08:00 |
|
Sarra
|
f12e9f1665
|
small sfx fix, adding consume sfx for salads and lettuce
|
2021-01-19 16:24:44 -05:00 |
|
Sarra Kitty
|
e7d852835c
|
Sarrakitty/rotsys item sprites
|
2021-01-19 18:23:44 +00:00 |
|
nahuakang
|
f3ed13ca09
|
Replace explosion sound with heal bomb sound for sceptre M2
|
2020-12-13 22:09:28 +01:00 |
|
DaforLynx
|
6783e13125
|
Added two new songs along with edits to the .ron
comma
|
2020-11-25 08:25:40 +00:00 |
|
jiminycrick
|
9272eee55b
|
Switched out wind sfx
|
2020-11-18 17:07:40 -08:00 |
|
jiminycrick
|
2d2f267907
|
Addressed comments and fixed pipeline
|
2020-11-18 13:31:13 -08:00 |
|
jiminycrick
|
3b47add55a
|
Fully move sfx away from ECS event bus
|
2020-11-18 13:31:13 -08:00 |
|
jiminycrick
|
b3aa454f8e
|
Initial work to move combat sfx to outcomes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
a9711eea01
|
Beginning to address comments
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c44a9092d3
|
Biome definition tweaks and more sfx
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
a684bc90fd
|
Quadraped footsteps and songs in biomes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
e1fcb3744e
|
Comment out audio device picker
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
d47e0bbb73
|
Getting merge ready minus device picker
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
695cc7f5cb
|
Broken wind implementation
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
9b759efe41
|
Snow footsteps
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
09a1974974
|
River water sfx
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
d0bd5118bf
|
Made biome probabilities neater
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
e880654f2e
|
Probability for biome play
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c8d79b0b0e
|
Dungeon and cave specific music
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
0a9f1ee11c
|
Remove ambient channel system in favor of sfx system
|
2020-11-18 13:31:12 -08:00 |
|