Imbris
a612631aa4
Add comment on tuple bool field meaning in pathing
2021-08-21 15:19:12 +00:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
09e8ee2b3f
Remove giants
2021-08-16 18:15:01 +03:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec
Add MakeNPC admin command
2021-08-16 16:45:36 +03:00
Imbris
1fd25c22dd
Merge branch 'juliancoffee/explode_vines' into 'master'
...
Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
Joshua Barretto
5e7e560c10
Merge branch 'min-persistent-world' into 'master'
...
min-persistent-world
See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
Dr. Dystopia
94bcf5b59b
Move assignment out of if-statement
2021-08-12 12:34:04 +02:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
juliancoffee
3ac74a8259
Implement /kit all
and a bit of refactoring
...
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
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Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
juliancoffee
449902a50e
Use asset::load_dir to get list of all items
2021-08-10 02:03:46 +03:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
juliancoffee
4069a381c5
Make Frenzied buff again
2021-08-09 13:05:00 +03:00
Treeco
a48fa0f349
Buff swim thrust for humans reduce gains from skillpoints
...
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
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- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9
Fix mistake of pre-multiplying aerodynamic coefficients
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Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
9bfd396c36
Merge branch 'ubruntu/relative-xp-curve' into 'master'
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XP reward curve modified for faster gain at lower levels
See merge request veloren/veloren!2706
2021-08-08 03:34:57 +00:00
ubruntu
dca795e533
XP reward curve modified for faster gain at lower levels
2021-08-08 03:34:56 +00:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
Samuel Keiffer
2b10f818f5
Merge branch 'juliancoffee/pillar_fix' into 'master'
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Nerf pillars + Fix Beam ori
See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
juliancoffee
c0f3dfe6bd
Normalize masses in range 75-100.
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+ Remove match on body_type
2021-08-06 11:57:42 +03:00
juliancoffee
4029d4a720
Change beam offsets
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* Make it so that beam starts from inside hitbox of owner.
Without it it's possible to cheese beem attack just making close enough
to its owner.
2021-08-05 21:07:46 +03:00
juliancoffee
3386805765
Give TrainingDummy hitbox
2021-08-05 21:07:46 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
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* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Ludvig Böklin
cbd7c4481c
Make character upright itself even while idle
2021-08-05 08:34:21 +02:00
Samuel Keiffer
92b32b4c36
Merge branch 'ygor/fix-axe-energy-reward' into 'master'
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Allow axe combo to reward energy without skillpoint
See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
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* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
5e6007db03
Return self-harm
2021-08-03 16:43:56 +03:00
juliancoffee
497a94cd7a
Post review refactoring
...
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
229e7b9cec
Add CHANGELOG note about battle_mode setting
2021-08-03 16:43:54 +03:00
juliancoffee
61416faec3
Refactor Aura system, add avoid_harm flag
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+ fix bug where you cast OutOfGroup on yourself and your group
2021-08-03 16:42:58 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
Ygor Souza
1b5c3883a4
Allow axe combo to reward energy without skillpoint
...
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Imbris
3ddbb0a5fb
Merge branch 'mohs/refactoring_character_behavior' into 'master'
...
reducing complexity of character_behavior's run method by extracting logical pieces.
See merge request veloren/veloren!2697
2021-07-31 02:47:55 +00:00
Thomas Kosel
2bf8a8c55c
improving code quality by removing superfluous &
2021-07-30 10:12:20 +02:00
Thomas Kosel
005c33bb28
renaming methods to match the names of the methods called within
2021-07-29 22:55:58 +02:00
Thomas Kosel
0b07b14093
moving CharacterState interpreting methods to character_state.rs
2021-07-29 22:38:20 +02:00
Imbris
6b54bedcd0
Merge branch 'imbris/1002-fix' into 'master'
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Add comment to physics and replace magic number in climbing boost with a named...
Closes #1002
See merge request veloren/veloren!2694
2021-07-29 17:46:14 +00:00