Joshua Yanovski
a973155597
Zoomy worldgen WIP, please do not complain things are broken.
2022-06-24 02:48:09 -07:00
Sam
afd2c8730f
Addressed most review comments (no assets).
2022-05-16 15:11:32 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
8fc0138e84
Initial crafting UI for modular weapons.
2022-05-16 15:11:17 -04:00
Sam
a9e9a70687
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
2022-05-16 15:11:11 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
e9885140c3
Client method added for modular weapon crafting.
2022-05-16 15:11:04 -04:00
IsseW
fb7aa07b01
site command completion
2022-05-15 23:57:21 +02:00
Marcel Märtens
efe284a673
make the client request a few more chunks to compensate for the delay in serialisation
2022-05-11 20:22:24 +02:00
Joshua Barretto
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
Joshua Barretto
894e94bb2c
Made 0 LoD distance not load anything
2022-05-11 13:07:57 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
Marcel
d05cb99007
Merge branch 'unvariant/trading_fix' into 'master'
...
prevent glider and sneak from triggering during trade
See merge request veloren/veloren!3264
2022-03-08 10:25:16 +00:00
ninefox
115b2875b3
prevent glider and sneak from triggering during trade
2022-03-07 20:28:38 -08:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
6f9ff17ce8
Properly handle cleanup of old entity controller during possession on both the client and server sides
2022-02-27 13:47:12 -05:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
...
Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Marcel Märtens
802b9e7914
Change the version number to 0.12
2022-02-18 22:36:53 +01:00
Samuel Keiffer
d89edc9357
Merge branch 'tygyh/Extract-controller-functions' into 'master'
...
Tygyh/extract controller functions
See merge request veloren/veloren!3151
2022-01-26 22:36:36 +00:00
Dr. Dystopia
bc0a8c7704
Create 'push_action' function
2022-01-26 19:52:19 +01:00
juliancoffee
fba89517de
Move Veloren to 2021 edition
2022-01-26 16:46:40 +02:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
threadexception
3f5c9dcd13
Fix issue with chat after char selection
2022-01-16 17:22:55 +01:00
Sam
d86692c4fe
Added in-memory persistence of ability sets per weapon kind pair.
2022-01-15 21:42:34 -05:00
Sam
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
Sam
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
Imbris
e136e606a5
suppress clippy false positive, fmt
2021-12-26 14:40:50 -05:00
Imbris
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
Imbris
9788b144ec
Decrease swarm movement speed
2021-12-25 19:24:12 -05:00
Imbris
6023670467
Improvements to swarm clients: space properly for the unclustered case so that regions don't overlap, advance time manually within Client::tick_network since State::tick isn't being called
2021-12-25 19:24:12 -05:00
Imbris
027f2f5719
Setup client binary that connects to the server with a group of clients positioned and moving in a few different patterns for profiling the server under network load.
2021-12-25 18:14:39 -05:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
Dr. Dystopia
3a52599e49
Clean up
2021-12-15 21:55:53 +01:00
Joshua Barretto
dd95d69dc4
Fixed character editing
2021-12-13 00:55:25 +00:00
Dr. Dystopia
408fe1e6b6
Begin creating character editing
2021-12-13 01:13:33 +01:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Marcel Märtens
aa93b4b53c
update other binaries
2021-11-20 20:19:48 +01:00
Marcel Märtens
e29ede7c97
updating dependencies,
...
cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
Sam
dfcb8c8519
Addressed review feedback.
2021-11-11 18:10:22 -05:00
Sam
b678f7f46e
Added some client methods for changing abilities to hook into.
2021-11-11 01:55:32 -05:00
Sam
fbd742abdb
Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
2021-10-27 17:02:36 -04:00