Commit Graph

197 Commits

Author SHA1 Message Date
Isse
e651b9b2ac initial setup and convert entity_manipulation 2024-02-07 10:38:37 +01:00
Sam
f65d449aa3 Deprecated combo melee character state 2023-12-28 19:02:10 -05:00
Isse
8569f30336 review fixes 2023-12-12 19:41:40 +01:00
Isse
63e500d3d8 laying and steering animation 2023-12-07 20:08:02 +01:00
Sam
4e0e94b5c6 Removed spin melee character state 2023-11-16 19:17:38 -05:00
Justin Shipsey
0d5017932d Merge branch 'zesterer/backpack-fixes' into 'master'
Added wielding for wallrunning

See merge request veloren/veloren!4133
2023-10-16 20:00:06 +00:00
Sam
ef5e37a64d Converted beam system from spherical shell wedges to quadratic beziers 2023-10-14 21:46:28 -04:00
Joshua Barretto
e293de5bae Added wielding for wallrunning 2023-10-14 12:27:08 +01:00
maxicarlos08
8a5f237e9c Frost gigas tweaks 2023-10-08 11:35:01 +00:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying 2023-08-15 11:10:54 +02:00
Neras
e72a8f2fcc Nerasw/defensive stance tweaks 2023-07-28 21:29:32 +00:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
8d91ebb23e Don't aim character when drinking 2023-04-09 19:25:55 +01:00
Sam
610d47f787 Effect power now affects more than just poise 2023-03-21 20:16:55 -04:00
Sam
c295506ef9 Removed buffered inputs 2023-03-21 20:13:45 -04:00
Sam
c9db227e43 Various things can cause one to naturally leave a stance. Also mildly buffed cultists. 2023-03-21 20:07:34 -04:00
Sam
34168d9c76 Advanced AI for every stance. 2023-03-21 20:03:21 -04:00
Sam
c3026d388a Defensive stance required abilities 2023-03-21 19:58:11 -04:00
Sam
e0a7449a99 Crescent slash 2023-03-21 19:39:40 -04:00
Sam
ed0de15a5a Heavy stance skill abilities. 2023-03-21 19:39:35 -04:00
Sam
57806d7be9 Sword M1 abilities 2023-03-21 19:39:22 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
d0a46ed82b Inputs now remain queued even when the input is released, until the input is used. 2023-03-21 19:26:06 -04:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Sam
0fe073fcdc Addressed feedback from testing 2022-10-27 20:07:10 -04:00
Sam
b5682c4682 Addressed review comments 2022-10-27 20:07:09 -04:00
Sam
c97bfdfb94 Defensive stance AI 2022-10-27 20:07:01 -04:00
Sam
8d3567b6b2 Made combo melee more ergonomic to use when it is a stance 2022-10-27 20:06:59 -04:00
Sam
5974646a3c You can now leave a stance by using the corresponding ability input 2022-10-27 20:06:57 -04:00
Sam
a2242b28f4 If you were in a stance when you used an ability, return to that stance after the ability is complete. 2022-10-27 20:06:56 -04:00
Sam
a8212d6f41 Dive melee now scales its attack off of the entity's vertical speed.
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
7a8653e8f8 Reaching abilities 2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0 Heavy abilities 2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6 Parrying abilities 2022-10-27 20:06:34 -04:00
Sam
ec03bd7032 Cleaving abilities 2022-10-27 20:06:33 -04:00
Sam
fd05795b4c Titles and descriptions for each ability. 2022-10-27 20:06:31 -04:00
Sam
38094b6ba2 Finisher melee 2022-10-27 20:06:29 -04:00
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
Sam
af39287331 Added support for abilities being cheaper if activated from the correct stance 2022-10-27 20:06:27 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
DaforLynx
656727ecbd Miscellaneous audio fixes 2022-08-21 05:32:02 +00:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Marcel Märtens
64b9602760 update further dependencies, including strum and get rid of old strum_macro 2022-04-04 16:06:47 +02:00
jshipsey
6d34a6b544 wallrunning 2022-02-09 19:34:23 -05:00
Joshua Barretto
f8783487a8 Preventing gliding when mounted, allowed dancing 2022-01-20 12:53:08 +00:00
Samuel Keiffer
c3e92b6c7a Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor

See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00