Commit Graph

14 Commits

Author SHA1 Message Date
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
runrobdog
1e19f5541b tweak entity stats 2022-06-17 21:41:04 +02:00
runrobdog
95148a9968 tweaks entity stats 2022-06-17 12:35:06 +02:00
Snowram
f6d7ba33ef Arthropods spawns and loots 2022-01-19 19:01:16 +01:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Samuel Keiffer
771a8db2a8 Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00