Sam
e31668b188
Fixed dynlib features to not have UB when allocating.
2023-03-21 20:03:20 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
IsseW
54bad4b205
Creature viewpoint
2022-11-30 16:51:02 +01:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1
update toolchain to 2022-09-08
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This reverts commit 6c9deee491
.
This reverts commit a32b269252
.
2022-09-24 00:04:40 +02:00
Sam
3d6c9a780d
Removed redundant package parameter from init function of hot reloading
2022-09-17 00:55:28 -04:00
Sam
cfeb197f85
Removed duplicate crates added so there could be dynamic crates, now compiled with crate type specified instead.
2022-09-17 00:50:59 -04:00
Sam
23c51af437
Consolidated voxygen and server dynlibs into a common dynlib
2022-09-16 23:43:26 -04:00
Ben Wallis
af04843a20
Re-enabled mimalloc for non msvc builds
2022-07-10 14:50:35 +01:00
Isse
7e18384e1c
Disable mimalloc for non msvc builds
2022-07-06 19:08:19 +02:00
Isse
16c5c657cc
Fix mimalloc for hot reloading
2022-07-04 10:08:27 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Sam
0a0fffd5ed
Addressed review comments
2022-03-03 01:11:17 -05:00
Sam
48c97cd829
Glider trails
2022-03-03 01:11:13 -05:00
Sam
eacd43be16
Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better.
2022-03-03 01:11:12 -05:00
Sam
b3a19ebc00
Weapon trails now works with dual wielding
2022-03-03 01:11:08 -05:00
Sam
a967daa2f5
Trails now controlled and enabled from animation files.
2022-03-03 01:11:07 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9
Fixed a few errors
2022-03-03 01:10:54 -05:00
Sam
33419c7b4c
Trails are now hackily created.
2022-03-03 01:10:51 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Snowram
66a5f9fded
Fixes animation hot reloading (credit to Imbris)
2021-12-18 20:36:14 +01:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Joshua Barretto
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
Joshua Barretto
6dfa233cc4
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00
Imbris
6a15501b27
Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
2021-07-18 15:09:34 -04:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Capucho
8c3995298b
More fixes
2021-06-02 23:56:43 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f
Clean unused mount offset
2021-05-14 00:11:46 +02:00
Snowram
486fbf940e
Anims export a transform for mounts
2021-05-14 00:11:37 +02:00
Snowram
026ba616ff
Expose the mounting bone to the mounter anims
2021-05-14 00:11:28 +02:00
Sam
914d78b4a9
Removed clone in animations. Added GATs to animations to do so.
2021-05-01 09:25:53 -04:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Snowram
7f2276324e
Reduces the instances of f64 in anims
2021-02-27 23:21:03 +01:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Marcel Märtens
e5e255cbd3
move anim code from voxygen/src/anim to voxygen/anim
2020-12-01 20:20:01 +01:00