Joshua Yanovski
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adf3f83b4b
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Fix point shadows.
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2021-06-02 23:59:48 -04:00 |
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Joshua Yanovski
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868293a802
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More frustration with shadows.
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2021-06-02 23:59:48 -04:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Capucho
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23f1144fe2
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Fix the shadow drawing code
Very poorly optimized
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2021-06-02 23:59:48 -04:00 |
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Capucho
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b6c37be299
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Re enable sprite rendering
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2021-06-02 23:59:48 -04:00 |
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Imbris
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97bed5752b
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Fix clouds
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2021-06-02 23:59:48 -04:00 |
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Imbris
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f30588ea94
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Fix flipping in post-processing stages and precompute the uv in those in the vert shader
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2021-06-02 23:59:48 -04:00 |
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Imbris
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bae0310cc7
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Somewhat fix lod, prevent particles spamming new buffers when disabled
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2021-06-02 23:59:48 -04:00 |
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Imbris
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553c1c18a9
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Add skybox
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2021-06-02 23:59:48 -04:00 |
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Capucho
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1083d04c73
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Reenable terrain rendering
Refractor col lights
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2021-06-02 23:59:48 -04:00 |
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Capucho
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0db2a35955
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Fix the orientation of the rendering
Reenable the rendering of the player
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2021-06-02 23:59:47 -04:00 |
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Capucho
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1668e834f8
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Renable the figure and terrain drawing code (not working yet)
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2021-06-02 23:59:47 -04:00 |
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Capucho
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4c83e19c83
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Remove the depth buffer from the Third drawer
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2021-06-02 23:59:47 -04:00 |
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Capucho
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2c7d49b69f
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Shader fixes
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2021-06-02 23:59:47 -04:00 |
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Imbris
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da0423ab2a
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Almost make clouds/postproccess run
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2021-06-02 23:59:47 -04:00 |
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Imbris
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124d69d7ad
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Render Ui
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2021-06-02 23:59:45 -04:00 |
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Imbris
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97ca278d89
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fixed validation errors when creating pipelines
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2021-06-02 23:56:43 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Sam
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7acd953923
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Changed particles to a switch statement.
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2021-05-10 19:58:32 -05:00 |
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Sam
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5fa4358e74
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Clay golem attacks done.
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2021-05-10 18:53:01 -05:00 |
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Sam
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164fd0de04
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
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Joshua Barretto
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559e16e035
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Apply flat earth hack to mist
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2021-04-25 23:28:19 +01:00 |
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Joshua Barretto
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3e4afc5a45
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Capped light access
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2021-04-25 22:49:20 +01:00 |
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Joshua Barretto
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98f660e486
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More realistic cloud light extinction model
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2021-04-25 22:26:07 +01:00 |
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Joshua Barretto
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fa262d2a5c
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Fixed near cloud bug
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2021-04-25 20:04:00 +01:00 |
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Sam
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d2d8d43410
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Addressed testing feedback.
Particles better.
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2021-04-25 13:09:08 -04:00 |
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Joshua Barretto
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19184a49a7
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Made the pit of tartarus less bad
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2021-04-21 22:18:44 +01:00 |
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Joshua Barretto
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81ba200e48
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Improve dynamic light reflection for hill climbing
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2021-04-21 17:10:53 +01:00 |
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Joshua Barretto
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11ba02130c
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:07 +02:00 |
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Joshua Barretto
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483276b082
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:06 +02:00 |
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Joshua Barretto
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4ad5257e40
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Rebalanced mist
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2021-04-19 22:26:56 +01:00 |
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Joshua Barretto
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86287e8f0a
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Fixed negative cloud density bug
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2021-04-19 22:02:47 +01:00 |
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Joshua Barretto
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f0f3da529b
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Fixed water shader, sky shader
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2021-04-19 14:42:49 +01:00 |
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Joshua Barretto
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8f3233365d
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Improved hit particles
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2021-03-29 21:52:05 +01:00 |
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Joshua Barretto
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b0acbda236
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Improved archery with feedback sfx and particles
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2021-03-29 21:52:04 +01:00 |
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Joshua Barretto
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b660c53b4c
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Revert to old sky colours for no clouds
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2021-03-28 17:07:41 +01:00 |
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Joshua Barretto
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34a7667410
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Toned down aurora
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2021-03-28 17:07:41 +01:00 |
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Joshua Barretto
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f16c2b8b4c
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Made clouds adjust to world dimensions correctly
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2021-03-28 17:02:17 +01:00 |
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Joshua Barretto
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d8117b3b3d
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Make caves and rtsim entities scale with map size, more cloud detail
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2021-03-28 17:02:16 +01:00 |
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Joshua Barretto
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0bed52f63c
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Properly simulate atmospheric scattering
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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d53042c852
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Client-side time of day interpolation
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Sam
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f1156c9ce5
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Added necrotic vortex attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Joshua Barretto
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Joshua Barretto
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f479231b15
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Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty
See merge request veloren/veloren!1874
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2021-03-11 17:37:33 +00:00 |
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Joshua Barretto
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6e0807f3f5
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Cheaper and less broken material reflection/glow
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2021-03-11 13:56:11 +00:00 |
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Joshua Barretto
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d1b58ebb36
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More reflective weapons
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2021-03-10 18:59:04 +00:00 |
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Joshua Barretto
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09e32cb952
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
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