AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Adam Whitehurst
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64a0d8d91f
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Make character anims conditional by Tool held
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2019-11-10 15:36:47 -08:00 |
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Justin Shipsey
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27f3bebe40
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Char overhaul and asset update
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2019-10-02 10:05:17 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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jshipsey
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2ca81323d5
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added shoulder movement and fixed placement
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2019-08-18 02:35:27 -04:00 |
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jshipsey
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02ac56d84d
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clearing animation warnings
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2019-07-04 10:58:59 -04:00 |
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jshipsey
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2ce5c5881e
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combat run/jump/idle animation states
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2019-06-30 18:53:44 -04:00 |
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Monty Marz
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cef52a0440
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Char fixes
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2019-06-28 14:45:02 +00:00 |
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Justin Shipsey
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4ac7307f8f
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minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
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2019-06-28 08:24:13 +00:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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jshipsey
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99b4406d79
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cleared out unused animation variables
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2019-06-13 00:14:06 -04:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Cody
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75ca605f5d
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Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
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2019-05-31 16:36:24 -04:00 |
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jshipsey
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6cb1a75b93
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speed tweak
Former-commit-id: a3938ec59032794c7135facddecbf7131fb5262e
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2019-05-27 19:48:44 -04:00 |
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jshipsey
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f9e2828de5
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swing animation changes
Former-commit-id: 1bc70090e938c12d6e133683932b470be102aecd
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2019-05-27 19:03:52 -04:00 |
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jshipsey
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5f22c4e26f
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swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
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2019-05-27 18:54:09 -04:00 |
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jshipsey
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e84d19b5c8
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fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
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2019-05-24 19:01:10 -04:00 |
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jshipsey
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98630b3692
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attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
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2019-05-24 18:42:22 -04:00 |
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jshipsey
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ac41a2241c
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laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
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2019-05-24 18:33:56 -04:00 |
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jshipsey
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a65d6e733f
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rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
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2019-05-24 18:33:55 -04:00 |
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jshipsey
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5049b9a2ae
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attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
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2019-05-24 18:33:55 -04:00 |
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