Commit Graph

12 Commits

Author SHA1 Message Date
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Sam
4dfe14c103 Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Sam
5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
Sam
8ab2d2524a Changed default main and secondary tool from Some(empty) to None.
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
1cf0aff5ef More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jiminycrick
a1aa3efd29 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
Knarkzel
e0a814b3f8 dont allow spam op hammer when stamina is 0 2020-11-16 17:00:04 +01:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
a4bfe07fbc Created ron files for abilities of the base 6 weapons. 2020-11-12 21:24:31 -06:00