986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
...
available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
4b52574750
Skill point gains are displayed in hud.
...
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
cb3e44a811
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
1d90b64898
Added function to get the max amount of skill points that can be spent in a tree.
2021-01-19 08:07:39 -05:00
b6d2d48ead
Exp floaters.
...
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
30df603115
flashing buttons for available points, WIP lock/unlock indicator
...
Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
51c0bd765f
Database support for refunding skills.
...
Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
48bd921d0a
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
82885af9c4
UI now shows how many levels you've invested into a skill.
2021-01-19 08:07:22 -05:00
48c98b11cf
General combat skill tree.
...
UI for general skill tree
2021-01-19 08:07:20 -05:00
58d9534496
cleaned up skillbar, adjusted buffs placing
...
cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
bde2bc1f77
UI for sword skill tree
...
Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
3f436079e8
Skill-Tree UI
...
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
0ccbdc3b8c
Sceptre skill tree.
2021-01-19 08:07:03 -05:00
5c7705f874
Staff skill tree.
2021-01-19 08:07:03 -05:00
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
72604e8a4e
Axe skill tree functional.
2021-01-19 08:07:01 -05:00
495a8eba1c
Added migrations for skill trees.
2021-01-19 08:07:00 -05:00
69be3a3d93
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
0e84ba18c2
Moved skill max level and skill prerequisites into ron files.
2021-01-19 08:06:59 -05:00
5a23f063a0
Ron file now used for skills belonging to each skill group.
2021-01-19 08:06:58 -05:00
fa073bceff
Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.
2021-01-19 08:06:57 -05:00
5d474974b9
Skills can now have prerequisite skills. Skills can now cost different amounts of skill points.
2021-01-19 08:06:57 -05:00
cbfe064e4f
You now gain skill points after a threshold of xp within a particular skill group.
...
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
1312dc9252
Merge branch 'friendly-auras' into 'master'
...
Set up aura filtering
Closes #890
See merge request veloren/veloren!1698
2021-01-18 22:58:56 +00:00
42679201b0
Set up aura filtering
2021-01-18 22:58:56 +00:00
63eb71ed5b
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
1dd47bc6d9
Merge branch 'provide-buff-information-on-killed-entities' into 'master'
...
Provide buff information on killed entities
Closes #927
See merge request veloren/veloren!1696
2021-01-18 05:46:53 +00:00
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
16c865ac27
Merge branch 'ubruntu/bird-pathing' into 'master'
...
Slightly better bird pathing
See merge request veloren/veloren!1692
2021-01-15 00:42:57 +00:00
74d17ff4c8
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
c54aa354d4
Merge branch 'mailmap' into 'master'
...
Added a `.mailmap` file to unify my name in commits made with my email address
See merge request veloren/veloren!1693
2021-01-14 23:29:12 +00:00
331f19dd8b
Added a .mailmap
file to unify my name in commits made with my email address
2021-01-15 00:19:47 +01:00
69476f46af
Merge branch 'acrimon/925-campfire-fix' into 'master'
...
Don't apply campfire healing buff if the player is at maximum health.
Closes #925
See merge request veloren/veloren!1690
2021-01-14 15:19:49 +00:00
0ce08906cb
Merge branch 'xMAC94x/remove_cargo_check' into 'master'
...
remove `cargo check` as its already included in `cargo clippy`
See merge request veloren/veloren!1689
2021-01-14 14:29:04 +00:00
c5e3828c64
Merge branch 'master' into 'master'
...
Update tr_TR to new multi file format.
See merge request veloren/veloren!1671
2021-01-14 12:25:22 +00:00
ceae51b0b7
fix #925
2021-01-14 13:21:55 +01:00
0826707b0d
use --all-targets
which is the same as before AND --lib
.
...
Just to be future proof, lib should not matter ATM, but might in the future when we produce libs that are not used in any binary target
2021-01-14 08:16:25 +00:00
6390e758d4
fix clippy in all examples.
...
added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
68be467138
After some discussion with XVar, Song and Yakei we found out that cargo clippy
is a superset of cargo check
.
...
There are multiple hints:
- one guy in discord https://discord.gg/nWGhnbRb https://discord.com/channels/273534239310479360/335502067432947748/798886188923617290
- a old stackoverflow https://stackoverflow.com/questions/57449356/is-cargo-clippy-a-superset-of-cargo-check which lead us to the source code:
7fa1d78c89/src/main.rs (L73)
which either uses `check` or `fix`.
cargo fix is documented in the docs with (https://doc.rust-lang.org/cargo/commands/cargo-fix.html )
"executing cargo fix will under the hood execute cargo-check(1)."
- `cargo clippy` fails after running `cargo check` prob as there is nothing to do.
- `cargo clippy --help` points us to `cargo check --help`
Thus we are removing `cargo check` from the CI as a seperate check.
However `cargo check --examples` did check the examples.
In order to have them covered we are also running clippy now for examples, benches and all bins.
Also we moved `--locked` from cargo check to clippy.
2021-01-13 14:22:54 +01:00
11deb97d5a
Merge branch 'xMAC94x/fix-cache-check' into 'master'
...
fix CI cache for cargo check
See merge request veloren/veloren!1688
2021-01-12 02:04:12 +00:00
a3351be221
running cargo check
with -D warnings seems to trigger a complete cache invalidation.
...
AND cargo check was implicitly run in clippy. In order to be future save we now ALWAYS run all CI with -D warnings.
(i verified that this works in a test pipeline)
2021-01-12 01:15:13 +01:00
8539b67d9c
Merge branch 'ccgauche/fix-test-for-plugins' into 'master'
...
Fixed tests on WIndows due to target arch wasm32
See merge request veloren/veloren!1686
2021-01-10 23:03:38 +00:00
19eb7d1814
Fixed tests on WIndows due to target arch wasm32
2021-01-10 21:49:10 +01:00
109a76e1b3
Merge branch 'xvar/inventory-followup' into 'master'
...
Inventory followup fixes
Closes #920
See merge request veloren/veloren!1685
2021-01-10 13:10:09 +00:00
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
9f7ccbb24d
Merge branch 'pfau/hotfix-drops' into 'master'
...
Fix loot tables, enemy bar color change
See merge request veloren/veloren!1684
2021-01-09 16:06:11 +00:00