Sam
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17258975fc
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Combo melee 2 state
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2022-10-27 20:06:26 -04:00 |
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tygyh
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120ee6b6c0
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Fix typos
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2022-07-15 18:59:37 +02:00 |
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socksonme
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c0e78d869e
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Instance numbers are now based on the AttackDamage struct
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2022-06-29 17:30:53 +03:00 |
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Sam
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fe1db1e9e0
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Can move around, so character state system runs
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
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2022-01-20 15:26:35 -05:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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anomaluridae
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5c66f73bb4
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make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
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2021-09-17 10:34:20 -07:00 |
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Marcel
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970d57f905
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Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization
See merge request veloren/veloren!2771
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2021-09-02 16:04:23 +00:00 |
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Sam
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9e5744f3ee
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Entities will now attempt to orient towards the sprite they are interacting with.
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2021-08-31 13:37:36 -04:00 |
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juliancoffee
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b1bac83319
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SkillTreeModifiers data structs
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2021-08-26 14:49:52 +03:00 |
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pacmanmati
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5f37509a78
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#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
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2021-08-09 10:27:53 -04:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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Sam
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fbcc774911
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Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
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2021-07-10 23:22:00 -05:00 |
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Sam
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509461763b
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Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
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2021-07-06 22:54:23 -05:00 |
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Sam
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e8e953ffab
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Added range stat to weapons.
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2021-07-05 20:32:12 -05:00 |
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Sam
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4bc54e0287
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Fix oob panic in combo melee which can happen during desyncs.
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2021-07-04 20:54:08 -05:00 |
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juliancoffee
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62eaabfe88
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Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
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2021-06-12 14:10:19 +03:00 |
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Sam
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ac2f097d80
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Tidal warrior AI.
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2021-06-03 21:39:14 -05:00 |
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Adam Whitehurst
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6b1351bdc3
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feat: impl attack speed modifier
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2021-05-30 12:39:30 -07:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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jshipsey
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63fdc4f590
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animal adjustments
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2021-05-02 23:17:58 -04:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
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ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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c01fd86f44
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ori fixes
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2021-04-25 22:02:30 -04:00 |
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jshipsey
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8f20d17c9a
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attacking movement tweaks
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2021-04-15 12:13:50 -04:00 |
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Joshua Barretto
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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003e76113f
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Fetch InputAttr from controller
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2021-03-21 19:11:44 +00:00 |
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Joshua Barretto
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b45df7fe10
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Sam
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ecff675cc4
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Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
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2021-03-14 17:26:55 -04:00 |
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Sam
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ac6e192db4
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Completely purged old method of inputs
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2021-03-14 17:26:55 -04:00 |
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Sam
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be27289a7f
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Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
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2021-03-14 17:26:54 -04:00 |
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Sam
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21e6f4797c
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Primary ability fully functional.
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2021-03-14 17:26:53 -04:00 |
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Avi Weinstock
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d8f0a1c426
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Add critical chance and critical multiplier stats to weapons.
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2021-03-08 23:27:25 -05:00 |
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Sam
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404c7f0905
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Combo melee now checks combo
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2021-02-27 18:24:28 -05:00 |
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Sam
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f24433c8cf
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Added combo component
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2021-02-27 14:55:06 -05:00 |
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Sam
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18309fe4c6
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Added AbilityInfo struct to attack states
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2021-02-19 17:30:24 -05:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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Sam
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be8df9aef6
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Addressed comments.
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2021-02-02 16:08:09 -05:00 |
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Sam
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af982ec0bb
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Changed knockback to be an effect on the overall attack, rather than a damage.
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2021-02-02 13:07:07 -05:00 |
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Sam
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edcfcc31f6
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Attacks can now deal poise damage.
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2021-02-02 13:07:04 -05:00 |
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Sam
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59ce8c6843
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Projectiles now use attacks.
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2021-02-02 13:06:57 -05:00 |
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Sam
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46dbb8aef4
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Attack effects can now have requirements.
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2021-02-02 13:06:34 -05:00 |
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Sam
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78879d5189
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Attacks can now inflict de/buffs.
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2021-02-02 13:06:33 -05:00 |
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Sam
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6d509932db
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Attacks can now reward energy.
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2021-02-02 13:06:33 -05:00 |
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Sam
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c3408c084c
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Critical hits are now functional.
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2021-02-02 13:06:32 -05:00 |
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Sam
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2690e9caa1
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Applied basic functionality of attack-effects system to melee.
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2021-02-02 13:06:32 -05:00 |
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Sam
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d3b75df76f
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Changed name of Attacking comp to MeleeAttack
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2021-02-02 13:06:31 -05:00 |
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