Sam
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0d53e790fd
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Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
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Ludvig Böklin
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34660462e9
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Glider physics
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2021-04-27 14:41:48 +00:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Marcel Märtens
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6b23101fac
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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Ludvig Böklin
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74badd3dbd
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Add note about to_quat() being a cheap copy operation
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2021-02-10 17:35:20 +01:00 |
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Ludvig Böklin
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990198cd87
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Don't test Dir->Ori correctness because it will fail from floating point errors
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2021-02-09 15:44:12 +01:00 |
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Ludvig Böklin
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065e260e78
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Code quality
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2021-02-09 14:06:27 +01:00 |
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Ludvig Böklin
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582ddfc3cd
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Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot
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2021-02-09 13:52:03 +01:00 |
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Ludvig Böklin
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46750880eb
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Add Plane type, Projection trait, fix upright() and add doc tests
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2021-02-07 17:16:15 +01:00 |
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Ludvig Böklin
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a1ff9ab83f
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Redefine Ori as a quaternion
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2021-02-05 09:33:14 +01:00 |
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